Media Summary: Volumetric grass and terrain. All ray-based, no polygons, runs in realtime at over 400 FPS at this resolution. Resolution-bound, not ... This video explains one of my favorite algorithms ever: The Many improvements to loading allow you to simulataneously display 256*256*256
Voxel Quest New Rendering Method - Detailed Analysis & Overview
Volumetric grass and terrain. All ray-based, no polygons, runs in realtime at over 400 FPS at this resolution. Resolution-bound, not ... This video explains one of my favorite algorithms ever: The Many improvements to loading allow you to simulataneously display 256*256*256 I've changed my renderer to a deferred one. A lot of light sources are now possible at low A brief overview of some changes since the last update including