Media Summary: Done with Odin and Metal. Still very quirky, but here is my first attempt at global illumination. Using probes and cone tracing. In this video, I talk about how I designed and optimized an algorithm for modifying sparse In this video, I show off the new raytraced lighting in my
Voxel Devlog 3 Adding Poor - Detailed Analysis & Overview
Done with Odin and Metal. Still very quirky, but here is my first attempt at global illumination. Using probes and cone tracing. In this video, I talk about how I designed and optimized an algorithm for modifying sparse In this video, I show off the new raytraced lighting in my This will be a browser based multiplayer 3D If you like the video and want to see more, please give it a thumbs up and share. More In this video I get to show off all the cool little deets I have been working on in my end of summer UPBGE