Media Summary: The video was recorded on a Nvidia RTX 4070. The paper discussing the method implementation still on review. Preprint can be ... Real-time object-space 360 equirectangular projection in OpenGL - accomplished using tessellation and geometry shaders. Digital reconstruction of a boulder from a series of close range photographs.
Virtualized Point Cloud Rendering 18 - Detailed Analysis & Overview
The video was recorded on a Nvidia RTX 4070. The paper discussing the method implementation still on review. Preprint can be ... Real-time object-space 360 equirectangular projection in OpenGL - accomplished using tessellation and geometry shaders. Digital reconstruction of a boulder from a series of close range photographs. [CUBE] State-of-the-art point cloud rendering with OpenGL Here is a small update, where i play with some LOD, storing a group of