Media Summary: This session is divided into three main sections. First, we introduce the new DirectX* 12 Ultimate variable rate shading API, ... In this presentation, Guillaume Boisse, Senior Graphics Programmer at AMD, will walk through the practical implementation of a ... This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations.
Velocity Luminance Adaptive Rasterization Gdc - Detailed Analysis & Overview
This session is divided into three main sections. First, we introduce the new DirectX* 12 Ultimate variable rate shading API, ... In this presentation, Guillaume Boisse, Senior Graphics Programmer at AMD, will walk through the practical implementation of a ... This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations. This presentation provides a deep dive into temporal upscaling, describing how different parts of the algorithm work together to ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This talk briefly discusses how the AMD FidelityFX™ Brixelizer works, then explores how diffuse and specular global illumination ...
Our apprentice Cédric Girardin made a great video about the Variable Rate Shading is Variable Rate Shading (VRS) adds the ability to control the shading rate of fragment shaders, improving ...