Media Summary: A new weapon I made. The distortions are still there, tough they are smaller and weaker than before. Just playing with bloom/saturation. I'm thinking specific hue each level, but different saturation/slight deviation in hue every couple ... What's going on Arcade nerds this video I'm going to show you guys how to set up your

Vectorwars Post Processing - Detailed Analysis & Overview

A new weapon I made. The distortions are still there, tough they are smaller and weaker than before. Just playing with bloom/saturation. I'm thinking specific hue each level, but different saturation/slight deviation in hue every couple ... What's going on Arcade nerds this video I'm going to show you guys how to set up your The tutorial text can be fund on the following URL: Gamesonice.com - A video in which Lead Programmer David Rosen explains the A new weapon this time. It's overpowered (obviously) so I need comments on how to make it work, yet reduce its power. Keep in ...

A lightning gun I'm planning to add to the game. It needs a lot of tweaking, and it has a few bugs, but I'll fix them later. A new sample in libtcod 1.5.0 showing how to use SDL callback to alter the screen at pixel level.

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VectorWars - Post Processing
VectorWars Video #02
VectorWars - More testing
PostProcessing
Vector Wars PCB is now available at Arcade Shop
VectorWars - Resurrection
XNA Shader programming, Tutorial 23 - Blur post process
Abaddon (XNA) - Post-Processing Added
Overgrowth Post Processing Effects Trailer
Blacksun Post Processing
VectorWars Video #03
VectorWars - Lightning
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VectorWars - Post Processing

VectorWars - Post Processing

I'm playing around with various

VectorWars Video #02

VectorWars Video #02

A new weapon I made. The distortions are still there, tough they are smaller and weaker than before.

VectorWars - More testing

VectorWars - More testing

Just playing with bloom/saturation. I'm thinking specific hue each level, but different saturation/slight deviation in hue every couple ...

PostProcessing

PostProcessing

DirectX

Vector Wars PCB is now available at Arcade Shop

Vector Wars PCB is now available at Arcade Shop

What's going on Arcade nerds this video I'm going to show you guys how to set up your

VectorWars - Resurrection

VectorWars - Resurrection

I'm resurrecting my old project -

XNA Shader programming, Tutorial 23 - Blur post process

XNA Shader programming, Tutorial 23 - Blur post process

The tutorial text can be fund on the following URL: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!855.entry.

Abaddon (XNA) - Post-Processing Added

Abaddon (XNA) - Post-Processing Added

I added some

Overgrowth Post Processing Effects Trailer

Overgrowth Post Processing Effects Trailer

Gamesonice.com - A video in which Lead Programmer David Rosen explains the

Blacksun Post Processing

Blacksun Post Processing

I have just added in my

VectorWars Video #03

VectorWars Video #03

A new weapon this time. It's overpowered (obviously) so I need comments on how to make it work, yet reduce its power. Keep in ...

VectorWars - Lightning

VectorWars - Lightning

A lightning gun I'm planning to add to the game. It needs a lot of tweaking, and it has a few bugs, but I'll fix them later.

libtcod 1.5.0 post-processing effect

libtcod 1.5.0 post-processing effect

A new sample in libtcod 1.5.0 showing how to use SDL callback to alter the screen at pixel level.