Media Summary: A new weapon I made. The distortions are still there, tough they are smaller and weaker than before. Just playing with bloom/saturation. I'm thinking specific hue each level, but different saturation/slight deviation in hue every couple ... What's going on Arcade nerds this video I'm going to show you guys how to set up your
Vectorwars Post Processing - Detailed Analysis & Overview
A new weapon I made. The distortions are still there, tough they are smaller and weaker than before. Just playing with bloom/saturation. I'm thinking specific hue each level, but different saturation/slight deviation in hue every couple ... What's going on Arcade nerds this video I'm going to show you guys how to set up your The tutorial text can be fund on the following URL: Gamesonice.com - A video in which Lead Programmer David Rosen explains the A new weapon this time. It's overpowered (obviously) so I need comments on how to make it work, yet reduce its power. Keep in ...
A lightning gun I'm planning to add to the game. It needs a lot of tweaking, and it has a few bugs, but I'll fix them later. A new sample in libtcod 1.5.0 showing how to use SDL callback to alter the screen at pixel level.