Media Summary: Contents - Adding Star class - Spawning lot of static (non-moving) stars # Contents - Creating our Base Class - Game Object - SpaceShip Class inherit from Game Object # Contents - Detecting when our ship collides with any

Vbgn111 2 Vb Net Asteroids - Detailed Analysis & Overview

Contents - Adding Star class - Spawning lot of static (non-moving) stars # Contents - Creating our Base Class - Game Object - SpaceShip Class inherit from Game Object # Contents - Detecting when our ship collides with any Contents - Projectile Class - Spawning projectiles - Managing the list of projectiles # Contents - Circle Shape Collision Detection - Checking when projectiles collide with Contents - Implement the game mechanics of folding objects around the screen #

Contents - Spawning multiple projectiles take up memory, hence we will need to delete them when they are off screen. #

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VBGN111-2 - VB.NET Asteroids Game - Finalise the graphics and adding stars - part 2
VBGN111-1 - VB.NET Asteroids Game - Finalise the asteroids graphic - part 1
VBGN102-2 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip  - Part 2
VBGN101 - VB.NET Asteroids Game - Inheriting from base game object
VBGN106 - VB.NET Asteroids Game - Creating our asteroids
VBGN109 - VB.NET Asteroids Game - Adding win and lose conditions
VBGN102 - VB.NET Asteroids Game - Spawning Lots of projectiles
VBGN102-3 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip   - Part 3
vb net Asteroids
VBGN100 - VB.NET Asteroids Game - Introduction to Inheritance
VBGN108 - VB.NET Asteroids Game - Circle Shape Collision and Collision Detection
VBGN107 - VB.NET Asteroids Game - Keeping objects in the Game Window
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VBGN111-2 - VB.NET Asteroids Game - Finalise the graphics and adding stars - part 2

VBGN111-2 - VB.NET Asteroids Game - Finalise the graphics and adding stars - part 2

Contents - Adding Star class - Spawning lot of static (non-moving) stars #VCE #

VBGN111-1 - VB.NET Asteroids Game - Finalise the asteroids graphic - part 1

VBGN111-1 - VB.NET Asteroids Game - Finalise the asteroids graphic - part 1

VCE #

VBGN102-2 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip  - Part 2

VBGN102-2 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip - Part 2

VCE #

VBGN101 - VB.NET Asteroids Game - Inheriting from base game object

VBGN101 - VB.NET Asteroids Game - Inheriting from base game object

Contents - Creating our Base Class - Game Object - SpaceShip Class inherit from Game Object #VCE #

VBGN106 - VB.NET Asteroids Game - Creating our asteroids

VBGN106 - VB.NET Asteroids Game - Creating our asteroids

Contents - Create our

VBGN109 - VB.NET Asteroids Game - Adding win and lose conditions

VBGN109 - VB.NET Asteroids Game - Adding win and lose conditions

Contents - Detecting when our ship collides with any

VBGN102 - VB.NET Asteroids Game - Spawning Lots of projectiles

VBGN102 - VB.NET Asteroids Game - Spawning Lots of projectiles

Contents - Projectile Class - Spawning projectiles - Managing the list of projectiles #VCE #

VBGN102-3 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip   - Part 3

VBGN102-3 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip - Part 3

VCE #

vb net Asteroids

vb net Asteroids

Asteroids

VBGN100 - VB.NET Asteroids Game - Introduction to Inheritance

VBGN100 - VB.NET Asteroids Game - Introduction to Inheritance

In this series will we be using our

VBGN108 - VB.NET Asteroids Game - Circle Shape Collision and Collision Detection

VBGN108 - VB.NET Asteroids Game - Circle Shape Collision and Collision Detection

Contents - Circle Shape Collision Detection - Checking when projectiles collide with

VBGN107 - VB.NET Asteroids Game - Keeping objects in the Game Window

VBGN107 - VB.NET Asteroids Game - Keeping objects in the Game Window

Contents - Implement the game mechanics of folding objects around the screen #VCE #

VBGN105 - VB.NET Asteroids Game - Managing the destruction of projectiles

VBGN105 - VB.NET Asteroids Game - Managing the destruction of projectiles

Contents - Spawning multiple projectiles take up memory, hence we will need to delete them when they are off screen. #VCE #