Media Summary: We are working on a new boss fight !!! //===============================// we improve the grappling hook feature. Users can use a grappling hook to quickly move from a climbing point to another point. it ... We are working on the Parkour system. For now just some basic movement but I will update more in the future. And a new area of ...

Valorous Indie Devlog 20 Enemy - Detailed Analysis & Overview

We are working on a new boss fight !!! //===============================// we improve the grappling hook feature. Users can use a grappling hook to quickly move from a climbing point to another point. it ... We are working on the Parkour system. For now just some basic movement but I will update more in the future. And a new area of ... we are working on the Inventory system and Character Upgrade system. now players can collect materials to craft weapons and ... To try everything Brilliant has to offer—free—for a full 30 days, visit . You'll also get We are working on new-level and real-time water simulation you can freely switch between third-person and top-down cameras in ...

Testing katana combo //===============================//

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Valorous Indie Devlog #20 - Enemy AI Improvement
Valorous Indie Devlog #14 - New Boss (In Development)
Improving Sprites + New Enemy Types | Epsilon Zero | Indie Devlog #2
Valorous Indie Devlog #16 - Grappling Hook
Valorous Indie Devlog #26 Working on Parkour system
Valorous Indie Devlog #24 - Inventory and Character Upgrade system
20 Game Dev Tips I Wish I Was Told Earlier
Valorous Indie Devlog #18 - Real Time Water Simulation
Valorous Indie Devlog #19 - New Katana Combo
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Valorous Indie Devlog #20 - Enemy AI Improvement

Valorous Indie Devlog #20 - Enemy AI Improvement

we are working to improve

Valorous Indie Devlog #14 - New Boss (In Development)

Valorous Indie Devlog #14 - New Boss (In Development)

We are working on a new boss fight !!! //===============================//

Improving Sprites + New Enemy Types | Epsilon Zero | Indie Devlog #2

Improving Sprites + New Enemy Types | Epsilon Zero | Indie Devlog #2

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Valorous Indie Devlog #16 - Grappling Hook

Valorous Indie Devlog #16 - Grappling Hook

we improve the grappling hook feature. Users can use a grappling hook to quickly move from a climbing point to another point. it ...

Valorous Indie Devlog #26 Working on Parkour system

Valorous Indie Devlog #26 Working on Parkour system

We are working on the Parkour system. For now just some basic movement but I will update more in the future. And a new area of ...

Valorous Indie Devlog #24 - Inventory and Character Upgrade system

Valorous Indie Devlog #24 - Inventory and Character Upgrade system

we are working on the Inventory system and Character Upgrade system. now players can collect materials to craft weapons and ...

20 Game Dev Tips I Wish I Was Told Earlier

20 Game Dev Tips I Wish I Was Told Earlier

To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Gambit . You'll also get

Valorous Indie Devlog #18 - Real Time Water Simulation

Valorous Indie Devlog #18 - Real Time Water Simulation

We are working on new-level and real-time water simulation you can freely switch between third-person and top-down cameras in ...

Valorous Indie Devlog #19 - New Katana Combo

Valorous Indie Devlog #19 - New Katana Combo

Testing katana combo //===============================//