Media Summary: Wow, thanks to TomSinister03110 for this. It's a compendium of the Unfortunately there's no big compendium with all the Real short one here. Feel free to ask a question and I'll do my best to answer it.

Usf4 Primer Juggles Addendum - Detailed Analysis & Overview

Wow, thanks to TomSinister03110 for this. It's a compendium of the Unfortunately there's no big compendium with all the Real short one here. Feel free to ask a question and I'll do my best to answer it. Hopefully this is the last time I ever have to address this. Yeah I know Deejay's reversal isn't really an autocorrect since the motion has no specific left/right inputs, but I just wanted to show ... Situationally this can be really useful but it's mostly good for cammy, fei long, sakura, and I suppose now poison?

If you didn't catch on, you NEED a fuzzy guard setup with your instant overhead UNLESS it works on crouching opponents ... Just a quick explanation in how hurtboxes can be affected in Street Fighter 4. abel easy confirm from f+MK, s.HP highest damage after launcher w/ no ultra 1 cancels from far strong adon goes through fireballs ... This is old news but I showed it off recently so here it is. It also applies to the first hit only of his ducking upper. Dudley's U2 is JP0 ... Red focus has the opponent falling far faster, limiting follow up options, like an anti air level 2 regular focus. They're both JP1 ... DISCLAIMER: Not every fireball is punishable even on cornered foes. Think twice before trying to reversal Guile's Sonic Boom, ...

Decapre: travels through projectiles 2f punish anti safe jump True blockstring, massive chip Rolento: anti air

Photo Gallery

USF4 Primer: Juggles Addendum
USF4 Primer: Juggles
USF4 Primer: Option Select Sweep
USF4 Primer: -5 Shoryukens Part 3
USF4 Primer: Applying Auto-correct
USF4 Primer: Negative Edge and Empty Cancels
USF4 Primer: Instant Overheads and Fuzzy Guard
USF4 Primer: Low Profile
USF4 Primer: Situational Uses for Supers
USF4: Dudley's ducking straight maintains juggle state
USF4: Lv1 normal and red focus juggle differently
USF4 Mini-Primer: Corner & Fireball Mechanics
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USF4 Primer: Juggles Addendum

USF4 Primer: Juggles Addendum

http://combovid.com/forums/viewtopic.php?f=7&t=385 Wow, thanks to TomSinister03110 for this. It's a compendium of the

USF4 Primer: Juggles

USF4 Primer: Juggles

Unfortunately there's no big compendium with all the

USF4 Primer: Option Select Sweep

USF4 Primer: Option Select Sweep

Real short one here. Feel free to ask a question and I'll do my best to answer it.

USF4 Primer: -5 Shoryukens Part 3

USF4 Primer: -5 Shoryukens Part 3

Hopefully this is the last time I ever have to address this.

USF4 Primer: Applying Auto-correct

USF4 Primer: Applying Auto-correct

Yeah I know Deejay's reversal isn't really an autocorrect since the motion has no specific left/right inputs, but I just wanted to show ...

USF4 Primer: Negative Edge and Empty Cancels

USF4 Primer: Negative Edge and Empty Cancels

Situationally this can be really useful but it's mostly good for cammy, fei long, sakura, and I suppose now poison?

USF4 Primer: Instant Overheads and Fuzzy Guard

USF4 Primer: Instant Overheads and Fuzzy Guard

If you didn't catch on, you NEED a fuzzy guard setup with your instant overhead UNLESS it works on crouching opponents ...

USF4 Primer: Low Profile

USF4 Primer: Low Profile

Just a quick explanation in how hurtboxes can be affected in Street Fighter 4.

USF4 Primer: Situational Uses for Supers

USF4 Primer: Situational Uses for Supers

abel easy confirm from f+MK, s.HP highest damage after launcher w/ no ultra 1 cancels from far strong adon goes through fireballs ...

USF4: Dudley's ducking straight maintains juggle state

USF4: Dudley's ducking straight maintains juggle state

This is old news but I showed it off recently so here it is. It also applies to the first hit only of his ducking upper. Dudley's U2 is JP0 ...

USF4: Lv1 normal and red focus juggle differently

USF4: Lv1 normal and red focus juggle differently

Red focus has the opponent falling far faster, limiting follow up options, like an anti air level 2 regular focus. They're both JP1 ...

USF4 Mini-Primer: Corner & Fireball Mechanics

USF4 Mini-Primer: Corner & Fireball Mechanics

DISCLAIMER: Not every fireball is punishable even on cornered foes. Think twice before trying to reversal Guile's Sonic Boom, ...

USF4 Primer: New Character Supers

USF4 Primer: New Character Supers

Decapre: travels through projectiles 2f punish anti safe jump True blockstring, massive chip Rolento: anti air