Media Summary: Wow, thanks to TomSinister03110 for this. It's a compendium of the Unfortunately there's no big compendium with all the Real short one here. Feel free to ask a question and I'll do my best to answer it.
Usf4 Primer Juggles Addendum - Detailed Analysis & Overview
Wow, thanks to TomSinister03110 for this. It's a compendium of the Unfortunately there's no big compendium with all the Real short one here. Feel free to ask a question and I'll do my best to answer it. Hopefully this is the last time I ever have to address this. Yeah I know Deejay's reversal isn't really an autocorrect since the motion has no specific left/right inputs, but I just wanted to show ... Situationally this can be really useful but it's mostly good for cammy, fei long, sakura, and I suppose now poison?
If you didn't catch on, you NEED a fuzzy guard setup with your instant overhead UNLESS it works on crouching opponents ... Just a quick explanation in how hurtboxes can be affected in Street Fighter 4. abel easy confirm from f+MK, s.HP highest damage after launcher w/ no ultra 1 cancels from far strong adon goes through fireballs ... This is old news but I showed it off recently so here it is. It also applies to the first hit only of his ducking upper. Dudley's U2 is JP0 ... Red focus has the opponent falling far faster, limiting follow up options, like an anti air level 2 regular focus. They're both JP1 ... DISCLAIMER: Not every fireball is punishable even on cornered foes. Think twice before trying to reversal Guile's Sonic Boom, ...
Decapre: travels through projectiles 2f punish anti safe jump True blockstring, massive chip Rolento: anti air