Media Summary: A few more hours work and I've got slow motion working for motion, animation & sounds. This is all controlled by one Time ... I had a chance to add a little bounce to the player when he hits the enemies from the air and I also gave the enemies a death ... A few hours work got me to this stage with the weapon and a simple HUD. The character in this video was designed by Aiden ...
Unnamed Platformer Progress 3 - Detailed Analysis & Overview
A few more hours work and I've got slow motion working for motion, animation & sounds. This is all controlled by one Time ... I had a chance to add a little bounce to the player when he hits the enemies from the air and I also gave the enemies a death ... A few hours work got me to this stage with the weapon and a simple HUD. The character in this video was designed by Aiden ... Seems I'm doing 1 a day of these heh, don't expect one every day though :P Today I started getting enemies into the game. I've been working on a very old idea I had for an action/combat focused Most balanced geometry dash sync layout: new record be like song: Steampianist - Through The Looking Glass (feat. Vocaloid ...
Gameplay only. To be decorated by flash LIMBO trailer: ... Routing and Optimization for "All Bosses 4 Players" Josh's Alablaster Route i regret doing that now i have to restart all over again this is a jump from Robtop's Level