Media Summary: Movement not finished yet, only look rotation and NWVars. This is Testing clientside interpolation over UDP, Synchronizing Rigidbodies in Unity Netcode for GameObjects is NOT EASY - BUT we are going to get into it. This video is Part 1/2 ...
Unity5 Dedicated Authoritative Server Physics - Detailed Analysis & Overview
Movement not finished yet, only look rotation and NWVars. This is Testing clientside interpolation over UDP, Synchronizing Rigidbodies in Unity Netcode for GameObjects is NOT EASY - BUT we are going to get into it. This video is Part 1/2 ... In this video I show a quick demo of the new Photon Server Auth Physics Client Side Prediction 200ms latency Using Unity to create a turn-based racing game using an
Sorry for the low quality, I downloaded it from my Linkedin ...