Media Summary: First attempt at writing a compute shader + shader to render This is not prerendered but instead computed in realtime on the GPU through Hi guys, I'm back with another tip. This video is all about warming up shaders in both old and modern graphics APIs to improve ...
Unity3d Dx11 Particle Test - Detailed Analysis & Overview
First attempt at writing a compute shader + shader to render This is not prerendered but instead computed in realtime on the GPU through Hi guys, I'm back with another tip. This video is all about warming up shaders in both old and modern graphics APIs to improve ... Yes, I don't know what am I doing but it took a long time, damn. A simple Compute Shader experimentation on First preview of my realtime flowing blood shader