Media Summary: DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time. In this video we add health to the enemies & setup the projectile to start dealing damage to the enemies. Making it so our AI can follow more complex paths to help us test our
Unity Turret Tutorial Part 2b - Detailed Analysis & Overview
DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time. In this video we add health to the enemies & setup the projectile to start dealing damage to the enemies. Making it so our AI can follow more complex paths to help us test our