Media Summary: The seams you may notice are caused by incorrect normals on transition meshes and texture tiling. No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ...

Unity Transvoxel Wip - Detailed Analysis & Overview

The seams you may notice are caused by incorrect normals on transition meshes and texture tiling. No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ... Added separate surface extraction for ore. Created a 'lightning' gun using Shuriken particle system. For details of the The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ... Added rudimentary mining. For details of the

Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ... hello everyone, I am working on a game. but currently on the infinite terrain using

Photo Gallery

Unity Transvoxel Terrain WIP
Unity Transvoxel WIP
Unity Transvoxel WIP 2
Unity Transvoxel WIP 3
Unity Transvoxel WIP 5: Ore! Lightning Gun!
Unity Transvoxel WIP 4: Pretties
Unity Transvoxel WIP 4: Mining
Unity Transvoxel WIP 4: Triplanar shading
Transvoxel with biomes
Transvoxel in Unity 3d HDRP
Unity 3d, transvoxel terrain in HDRP
Transvoxel First CPU Realtime - Evolved Neural Networks to Be
View Detailed Profile
Unity Transvoxel Terrain WIP

Unity Transvoxel Terrain WIP

The seams you may notice are caused by incorrect normals on transition meshes and texture tiling.

Unity Transvoxel WIP

Unity Transvoxel WIP

WIP

Unity Transvoxel WIP 2

Unity Transvoxel WIP 2

No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ...

Unity Transvoxel WIP 3

Unity Transvoxel WIP 3

Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ...

Unity Transvoxel WIP 5: Ore! Lightning Gun!

Unity Transvoxel WIP 5: Ore! Lightning Gun!

Added separate surface extraction for ore. Created a 'lightning' gun using Shuriken particle system. For details of the

Unity Transvoxel WIP 4: Pretties

Unity Transvoxel WIP 4: Pretties

The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ...

Unity Transvoxel WIP 4: Mining

Unity Transvoxel WIP 4: Mining

Added rudimentary mining. For details of the

Unity Transvoxel WIP 4: Triplanar shading

Unity Transvoxel WIP 4: Triplanar shading

Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ...

Transvoxel with biomes

Transvoxel with biomes

At least my

Transvoxel in Unity 3d HDRP

Transvoxel in Unity 3d HDRP

hello everyone, I am working on a game. but currently on the infinite terrain using

Unity 3d, transvoxel terrain in HDRP

Unity 3d, transvoxel terrain in HDRP

Transvoxel

Transvoxel First CPU Realtime - Evolved Neural Networks to Be

Transvoxel First CPU Realtime - Evolved Neural Networks to Be

It runs using the

Testing deformable terrain in Unity 3D

Testing deformable terrain in Unity 3D

Pretty much Work in Progress. Using