Media Summary: I decided to mess around with a different type of voxel In this video, I build a complete procedural low poly In this third devlog instalment I share the process behind the game development process for my indie game called Rift Division.
Unity Test Smooth Terrain Generation - Detailed Analysis & Overview
I decided to mess around with a different type of voxel In this video, I build a complete procedural low poly In this third devlog instalment I share the process behind the game development process for my indie game called Rift Division. In this example I developed a simple procedural 100% procedurally and dynamically generated, infinite,