Media Summary: I have created a large smooth voxel terrain with level of detail in Godot using C#. I use Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ... This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.

Unity Surface Nets For Blobtober - Detailed Analysis & Overview

I have created a large smooth voxel terrain with level of detail in Godot using C#. I use Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ... This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated. Procedural terrain generation using the Job system and Compute shaders inside Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ... I march over a uniform grid of 128x128x128 and generate an isosurface using a naive

Opengl - This is a video showcasing my implementation of naive

Photo Gallery

Unity Surface Nets for Blobtober!
GPU Surface Nets with (bad) LOD in Unity
Gigantic Smooth Voxel Terrain with Level of Detail
Unity Editable voxel world using SurfaceNet
goop surface - Naive Surface Nets in Unity
Threaded Surface Nets
Unity Jobified Surface Nets
SSNSS(Super Sample Naive Surface Nets)
Unity SurfaceNet with TriplanarMapping
Unity: Voxel Octree Realtime Surface Nets
Surface Nets
Naive Surface Nets
View Detailed Profile
Unity Surface Nets for Blobtober!

Unity Surface Nets for Blobtober!

Surface Nets

GPU Surface Nets with (bad) LOD in Unity

GPU Surface Nets with (bad) LOD in Unity

GPU Surface Nets with (bad) LOD in Unity

Gigantic Smooth Voxel Terrain with Level of Detail

Gigantic Smooth Voxel Terrain with Level of Detail

I have created a large smooth voxel terrain with level of detail in Godot using C#. I use

Unity Editable voxel world using SurfaceNet

Unity Editable voxel world using SurfaceNet

Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ...

goop surface - Naive Surface Nets in Unity

goop surface - Naive Surface Nets in Unity

Unity

Threaded Surface Nets

Threaded Surface Nets

This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.

Unity Jobified Surface Nets

Unity Jobified Surface Nets

Procedural terrain generation using the Job system and Compute shaders inside

SSNSS(Super Sample Naive Surface Nets)

SSNSS(Super Sample Naive Surface Nets)

Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ...

Unity SurfaceNet with TriplanarMapping

Unity SurfaceNet with TriplanarMapping

Another quick view of a my

Unity: Voxel Octree Realtime Surface Nets

Unity: Voxel Octree Realtime Surface Nets

Realtime generation of

Surface Nets

Surface Nets

Procedural mesh generated using

Naive Surface Nets

Naive Surface Nets

I march over a uniform grid of 128x128x128 and generate an isosurface using a naive

[Voxel Engine] Naive surface nets test

[Voxel Engine] Naive surface nets test

Opengl - This is a video showcasing my implementation of naive