Media Summary: I have created a large smooth voxel terrain with level of detail in Godot using C#. I use Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ... This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
Unity Surface Nets For Blobtober - Detailed Analysis & Overview
I have created a large smooth voxel terrain with level of detail in Godot using C#. I use Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ... This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated. Procedural terrain generation using the Job system and Compute shaders inside Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ... I march over a uniform grid of 128x128x128 and generate an isosurface using a naive
Opengl - This is a video showcasing my implementation of naive