Media Summary: For the Module: Audio Technology 3 Interactive Sound, I created an interactive music game called Quick test, proof-of-concept project of a simple FM-synth based audio engine in Tutorial series on how to create a custom sound engine using

Unity Supercollider Osc Scale Rooms - Detailed Analysis & Overview

For the Module: Audio Technology 3 Interactive Sound, I created an interactive music game called Quick test, proof-of-concept project of a simple FM-synth based audio engine in Tutorial series on how to create a custom sound engine using This is the finished version of the project that we covered in our tutorial series on how to create a custom sound engine using Part 4 of our tutorial series on how to create a custom sound engine using Load compiled synthdef Send synthdef to server Create new synth (directly) on server Change synth's parameters.

I'm using TouchOSC to remote control lights and camera in my Our ECS team has teamed up with two artists from the FPS Sample team and in just two months they have produced a futuristicĀ ... I made a videogame from Earle Brown's graphic score 'December 1952' using An overview of granular synthesis techniques in

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Unity & SuperCollider | OSC | Scale Rooms
Unity + SuperCollider
Creating Dynamic Sound Design of Basic Video Game in Unity using OSC in SuperCollider
Unity 5 and SuperCollider Tutorial (Custom Sound Engine) - Part 1
Unity 5 and SuperCollider (Custom Sound Engine) - Finished Project
Unity 5 and SuperCollider (Custom Sound Engine) - Part 4
vvvv to SuperCollider (OSC) : Proof of Concept
Remote Control UNITY with OSC (Open Sound Control)
UDKOSC and SuperCollider
We Do What We Can - SuperCollider Piece
Create massive game worlds with Unity's Entity Component System (ECS)
Earle Brown  December 1952 (Unity, Max/MSP, OSC)
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Unity & SuperCollider | OSC | Scale Rooms

Unity & SuperCollider | OSC | Scale Rooms

For the Module: Audio Technology 3 Interactive Sound, I created an interactive music game called

Unity + SuperCollider

Unity + SuperCollider

Quick test, proof-of-concept project of a simple FM-synth based audio engine in

Creating Dynamic Sound Design of Basic Video Game in Unity using OSC in SuperCollider

Creating Dynamic Sound Design of Basic Video Game in Unity using OSC in SuperCollider

OSC

Unity 5 and SuperCollider Tutorial (Custom Sound Engine) - Part 1

Unity 5 and SuperCollider Tutorial (Custom Sound Engine) - Part 1

Tutorial series on how to create a custom sound engine using

Unity 5 and SuperCollider (Custom Sound Engine) - Finished Project

Unity 5 and SuperCollider (Custom Sound Engine) - Finished Project

This is the finished version of the project that we covered in our tutorial series on how to create a custom sound engine using

Unity 5 and SuperCollider (Custom Sound Engine) - Part 4

Unity 5 and SuperCollider (Custom Sound Engine) - Part 4

Part 4 of our tutorial series on how to create a custom sound engine using

vvvv to SuperCollider (OSC) : Proof of Concept

vvvv to SuperCollider (OSC) : Proof of Concept

Load compiled synthdef Send synthdef to server Create new synth (directly) on server Change synth's parameters.

Remote Control UNITY with OSC (Open Sound Control)

Remote Control UNITY with OSC (Open Sound Control)

I'm using TouchOSC to remote control lights and camera in my

UDKOSC and SuperCollider

UDKOSC and SuperCollider

blah.

We Do What We Can - SuperCollider Piece

We Do What We Can - SuperCollider Piece

We Do What We Can -

Create massive game worlds with Unity's Entity Component System (ECS)

Create massive game worlds with Unity's Entity Component System (ECS)

Our ECS team has teamed up with two artists from the FPS Sample team and in just two months they have produced a futuristicĀ ...

Earle Brown  December 1952 (Unity, Max/MSP, OSC)

Earle Brown December 1952 (Unity, Max/MSP, OSC)

I made a videogame from Earle Brown's graphic score 'December 1952' using

SuperCollider Tutorial: 25. Granular Synthesis, Part I

SuperCollider Tutorial: 25. Granular Synthesis, Part I

An overview of granular synthesis techniques in