Media Summary: multi_compile_instancing, UNITY_VERTEX_INPUT_INSTANCE_ID and UNITY_SETUP_INSTANCE_ID() Update to Instance Painter renderer for per cluster compute This project explores real-time rendering techniques and procedural VFX pipelines built in
Unity Gpu Driven Visualized Noise - Detailed Analysis & Overview
multi_compile_instancing, UNITY_VERTEX_INPUT_INSTANCE_ID and UNITY_SETUP_INSTANCE_ID() Update to Instance Painter renderer for per cluster compute This project explores real-time rendering techniques and procedural VFX pipelines built in bgfx GPU driven occlusion culling example Twitter: Made this with my grass instancer ( Looking at ways to have a bit of control over