Media Summary: I fixed the physics deformations and made a I optimized the physics to use a separate lower poly skin mesh for the collisions that uses the same bone objects as the graphics ... I changed the way the damage is dealt using mostly the relative velocity and the damage is lessened when hitting things at an ...
Unity Car Crash Simulation Improvements - Detailed Analysis & Overview
I fixed the physics deformations and made a I optimized the physics to use a separate lower poly skin mesh for the collisions that uses the same bone objects as the graphics ... I changed the way the damage is dealt using mostly the relative velocity and the damage is lessened when hitting things at an ... I just made some progress and optimizations to the I settled on making the hood pop up based on the relative velocity of the