Media Summary: March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of ... Hear about the journey of taking Havok's AAA physics engine from C++ to the land of C# and the Speakers: Lucas Meijer (Technical Director,
Unity At Gdc A Data - Detailed Analysis & Overview
March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of ... Hear about the journey of taking Havok's AAA physics engine from C++ to the land of C# and the Speakers: Lucas Meijer (Technical Director, Ready to deliver games that don't require installation? Learn how Project Tiny will let you connect with players instantly. Technical ... March 20, 2:45pm (San Francisco) - In December 2017, We dive into latest additions to our AR Foundation package, including Lightweight Render Pipeline (LWRP) support, AR Remote, ...
March 23, 2:30 pm (San Francisco) - Get an overview of the performance initiatives underway at