Media Summary: Tautvydas Žilys (Unity) on the most common pitfalls in perfornace how to actually know what is wrong in your game. Help us ... Orion Granatir (Intel) shows the best methods for reaching the highest possible FPS on the largest range of devices and looks at ... Brian McRae of Fenix Fire shares all the guts and glory of aiming high while still catering to today's popular devices. Help us ...
Unite 2014 Mobile Performance Poor - Detailed Analysis & Overview
Tautvydas Žilys (Unity) on the most common pitfalls in perfornace how to actually know what is wrong in your game. Help us ... Orion Granatir (Intel) shows the best methods for reaching the highest possible FPS on the largest range of devices and looks at ... Brian McRae of Fenix Fire shares all the guts and glory of aiming high while still catering to today's popular devices. Help us ... Alex Schwartz and Devin Reimer of Owlchemy Labs discuss the business and technical considerations for building and ... Tomislav Rakic Srdja Stetic-Kozic of Nordeus explain the optimization techniques that were used to bring Top Eleven 2015 to a ... Erik Graham, CTO of THREAKS, on why so many 2D games suffer from serious graphics
Oscar Clark and Carl Callewaert show how Everyplay lets players record and share their favorite moments in your game. Help us ...