Media Summary: Elliot Mitchell (Vermont Digital Arts / Boston How hard can rocket science be, anyway? Creating a full-scale space flight simulation poses a number of interesting problems, ... Speaker: Jonas Echterhoff & Kim Steen Riber -
Unite 2013 Internal Unity Tips - Detailed Analysis & Overview
Elliot Mitchell (Vermont Digital Arts / Boston How hard can rocket science be, anyway? Creating a full-scale space flight simulation poses a number of interesting problems, ... Speaker: Jonas Echterhoff & Kim Steen Riber - Michael "ArenMook" Lyashenko is the sole developer of NGUI, a popular UI kit for Matthew Miner and Brad Keys (Lumos) explain how can game developers keep (most of) the cheaters from ruining online leader ... Yilmaz Kiymaz about all the sneakier and crazier ways of bending the
Valentin Simonov (Interactive Lab) on interactive installations, which can be anything from multi-touch tables to large-scale ... The number-one metric that game developers need to focus on is lifetime value (LTV). Get some William Roberts (Schell Games) offers a deep dive into how the build processes work on larger projects. Download slides and ... Ryan Hipple of Schell Games shares a number of unconventional