Media Summary: in this video we tie up some loose ends and get everything functioning as intended. I've been working on making the toolkit as easy as possible to integrate into your games, and I think I've finally got it nailed down. Hey guys, in today's video, I'm going to be showing you how to create a home or habitat location for the animal AI. This means that ...
Ue4 Turn Based Tutorial Part8 - Detailed Analysis & Overview
in this video we tie up some loose ends and get everything functioning as intended. I've been working on making the toolkit as easy as possible to integrate into your games, and I think I've finally got it nailed down. Hey guys, in today's video, I'm going to be showing you how to create a home or habitat location for the animal AI. This means that ... Today we're using the grids from the last video to build our levels and make sure they're aligned properly. Free Assets ... i show off having two party members join me when i engauge in battle with the ai. we will cover all our party members fighting ... I've recently added the possibility of changing movement cost for different tiles. I've also smoothed out character movement by ...
Now that the AI are moving and attacking, we can finalize their logic flow. It's far of being perfect, but at least it doesn't break the ...