Media Summary: Quick demonstration of my implementation of Using GPU to generate high density and detailed offsets for Material then sampling a Project files are available as a Tier 2 reward on my Patreon: Twitter: ...
Ue4 Gerstner Waves Test - Detailed Analysis & Overview
Quick demonstration of my implementation of Using GPU to generate high density and detailed offsets for Material then sampling a Project files are available as a Tier 2 reward on my Patreon: Twitter: ... Hey everyone, hope you will enjoy this video! Consider this video as a beginning of a little adventure about water material in For "Loading Human" game An ocean material done in I fixed the issues. The normals were calculated wrong. Next thing will probably be refining the shader and cleaning it a bit.