Media Summary: As of version 1.6 is Bostick's now supports Constantly Spawning actors and destroying them... that might be causing you some lag spikes due to all the memory management ... Got the bullets to despawn properly... not all in one go. Problem was the timer was set on BeginPlay instead of when bullet is ...
Ue4 Bp Object Pooling Simple - Detailed Analysis & Overview
As of version 1.6 is Bostick's now supports Constantly Spawning actors and destroying them... that might be causing you some lag spikes due to all the memory management ... Got the bullets to despawn properly... not all in one go. Problem was the timer was set on BeginPlay instead of when bullet is ... Object Pooling VS NO Pooling In Unity (Unreal Engine Doesn't Require This)