Media Summary: 00:00 load game from slot 00:13 cast to bp save game 00:18 get structure 00:20 SET structure from player (Target = BP player) ... There''ll be some nodes in BP level In thi video cas, player moves from level 3 to level 4 (=the names of the 00:01 old = this function will be used in level A (player moves from A to B) 00:02 new = this function will be used in level B (player ...
Ue Transfer Data Between 2 - Detailed Analysis & Overview
00:00 load game from slot 00:13 cast to bp save game 00:18 get structure 00:20 SET structure from player (Target = BP player) ... There''ll be some nodes in BP level In thi video cas, player moves from level 3 to level 4 (=the names of the 00:01 old = this function will be used in level A (player moves from A to B) 00:02 new = this function will be used in level B (player ... 00:00 BP component 00:05 variable 00:09 string array 00:11 default values where are they from? 00:16 the names of levels ... UE Transfer Data with Game Instance 012 BP Level 2 I forgot to mention this component at the very beginning... ref Important BP Player adds this ...
00:00 component function = initialization 00:07 event function from player ref 00:10 call every ... 00:00 BP Player 00:03 variable the structure created 00:15 SET structure 00:27 custom event this will be used later 00:35 sample ... this one and the previous one, both works, but this method is much easier to organize nodes. 00:18 function Level New from component via BP player 00:27 from here, nodes are set for only test purposes what test? to make ...