Media Summary: 00:00 load game from slot 00:13 cast to bp save game 00:18 get structure 00:20 SET structure from player (Target = BP player) ... There''ll be some nodes in BP level In thi video cas, player moves from level 3 to level 4 (=the names of the 00:01 old = this function will be used in level A (player moves from A to B) 00:02 new = this function will be used in level B (player ...

Ue Transfer Data Between 2 - Detailed Analysis & Overview

00:00 load game from slot 00:13 cast to bp save game 00:18 get structure 00:20 SET structure from player (Target = BP player) ... There''ll be some nodes in BP level In thi video cas, player moves from level 3 to level 4 (=the names of the 00:01 old = this function will be used in level A (player moves from A to B) 00:02 new = this function will be used in level B (player ... 00:00 BP component 00:05 variable 00:09 string array 00:11 default values where are they from? 00:16 the names of levels ... UE Transfer Data with Game Instance 012 BP Level 2 I forgot to mention this component at the very beginning... ref Important BP Player adds this ...

00:00 component function = initialization 00:07 event function from player ref 00:10 call every ... 00:00 BP Player 00:03 variable the structure created 00:15 SET structure 00:27 custom event this will be used later 00:35 sample ... this one and the previous one, both works, but this method is much easier to organize nodes. 00:18 function Level New from component via BP player 00:27 from here, nodes are set for only test purposes what test? to make ...

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UE Transfer Data between 2 Levels 011 Component Function Level New
UE Transfer Data between 2 Levels 002 Structure
UE Transfer Data between 2 Levels 003 Levels BP Level used
UE Transfer Data between 2 Levels 007 Component Function Variables
UE Transfer Data between 2 Levels 004 BP Save Game
UE Transfer Data between 2 Levels 008 Component Variable Name Level
UE Transfer Data with Game Instance 012 BP Level 2
UE Transfer Data between 2 Levels 006 Component
UE Transfer Data between 2 Levels 009 Component Initialization
UE Transfer Data between 2 Levels 005 BP Player Settings
UE Transfer Data between 2 Levels 001 Summary
UE Transfer Data between 2 Levels 017 Replace some nodes with Get Current Level Name
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UE Transfer Data between 2 Levels 011 Component Function Level New

UE Transfer Data between 2 Levels 011 Component Function Level New

00:00 load game from slot 00:13 cast to bp save game 00:18 get structure 00:20 SET structure from player (Target = BP player) ...

UE Transfer Data between 2 Levels 002 Structure

UE Transfer Data between 2 Levels 002 Structure

This is used to store

UE Transfer Data between 2 Levels 003 Levels BP Level used

UE Transfer Data between 2 Levels 003 Levels BP Level used

There''ll be some nodes in BP level In thi video cas, player moves from level 3 to level 4 (=the names of the

UE Transfer Data between 2 Levels 007 Component Function Variables

UE Transfer Data between 2 Levels 007 Component Function Variables

00:01 old = this function will be used in level A (player moves from A to B) 00:02 new = this function will be used in level B (player ...

UE Transfer Data between 2 Levels 004 BP Save Game

UE Transfer Data between 2 Levels 004 BP Save Game

what structure? https://youtu.be/qrf-8QvthNg.

UE Transfer Data between 2 Levels 008 Component Variable Name Level

UE Transfer Data between 2 Levels 008 Component Variable Name Level

00:00 BP component 00:05 variable 00:09 string array 00:11 default values where are they from? 00:16 the names of levels ...

UE Transfer Data with Game Instance 012 BP Level 2

UE Transfer Data with Game Instance 012 BP Level 2

UE Transfer Data with Game Instance 012 BP Level 2

UE Transfer Data between 2 Levels 006 Component

UE Transfer Data between 2 Levels 006 Component

I forgot to mention this component at the very beginning... ref https://youtu.be/Mi9RjQHSnvE Important BP Player adds this ...

UE Transfer Data between 2 Levels 009 Component Initialization

UE Transfer Data between 2 Levels 009 Component Initialization

00:00 component function = initialization 00:07 event function from player ref https://youtu.be/AYlqtx3q4k0?t=27 00:10 call every ...

UE Transfer Data between 2 Levels 005 BP Player Settings

UE Transfer Data between 2 Levels 005 BP Player Settings

00:00 BP Player 00:03 variable the structure created 00:15 SET structure 00:27 custom event this will be used later 00:35 sample ...

UE Transfer Data between 2 Levels 001 Summary

UE Transfer Data between 2 Levels 001 Summary

00:00

UE Transfer Data between 2 Levels 017 Replace some nodes with Get Current Level Name

UE Transfer Data between 2 Levels 017 Replace some nodes with Get Current Level Name

this one and the previous one, both works, but this method is much easier to organize nodes.

UE Transfer Data between 2 Levels 013 BP Level (New level = Level B)

UE Transfer Data between 2 Levels 013 BP Level (New level = Level B)

00:18 function Level New from component via BP player 00:27 from here, nodes are set for only test purposes what test? to make ...