Media Summary: In this video we set up a basic UI scene, and use it as a way to trigger the cinematic sequence used in the Cinematics lessons. The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ... Here we explore the Kismet Editor user interface, as well as set up a simple sliding door example.

Udk Tutorial Part 140 Uiscenes - Detailed Analysis & Overview

In this video we set up a basic UI scene, and use it as a way to trigger the cinematic sequence used in the Cinematics lessons. The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ... Here we explore the Kismet Editor user interface, as well as set up a simple sliding door example. Music can help drive the overall feel of the gaming experience. Here, we show how we can shift the music into different moods ... While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. Right now our bot dies far too easily, such to the point of being an anticlimax. In this video, we add health to the robot over time, ...

In this video we establish some initial conditions for our level, which will help things to reset as we jump in and out of the Play in ... This video takes a moment to cover some of the assets included in the top-down game's package and where they will be used. In this video we use Matinee to animate the material of our fluorescent light object, causing the light to flicker before switching on. For our game, we are limiting the player's lives to a set number. In this video we set up the Kismet sequence that will control that ... With the material animating, we now need an actual light to illuminate the scene. Here, we establish that light along with an ...

Photo Gallery

UDK Tutorial Part 140: UIScenes -Intro And Overview
UDK Tutorial Part 141: UIScenes- Creating a UIScene
UDK Tutorial Part 144: Top-Down-Camera Setup
UDK Tutorial Part 74: Kismet UI and Sliding Door
UDK Tutorial Part 139: Cinematics- Adding Music
UDK Tutorial Part 154: Top-Down-Camera and UI Setup
UDK Tutorial Part 138: Cinematics- Health System
UDK Tutorial Part 137: Cinematics -Initial Conditions
UDK Tutorial Part 143: Top-Down- Package Intro
UDK Tutorial Part 132: Cinematics- Animating Light Material
UDK Tutorial Part 147: Top Down- Game Over Screen
UDK Tutorial Part 145: Top-Down- Lives Counter
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UDK Tutorial Part 140: UIScenes -Intro And Overview

UDK Tutorial Part 140: UIScenes -Intro And Overview

UIScenes

UDK Tutorial Part 141: UIScenes- Creating a UIScene

UDK Tutorial Part 141: UIScenes- Creating a UIScene

In this video we set up a basic UI scene, and use it as a way to trigger the cinematic sequence used in the Cinematics lessons.

UDK Tutorial Part 144: Top-Down-Camera Setup

UDK Tutorial Part 144: Top-Down-Camera Setup

The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ...

UDK Tutorial Part 74: Kismet UI and Sliding Door

UDK Tutorial Part 74: Kismet UI and Sliding Door

Here we explore the Kismet Editor user interface, as well as set up a simple sliding door example.

UDK Tutorial Part 139: Cinematics- Adding Music

UDK Tutorial Part 139: Cinematics- Adding Music

Music can help drive the overall feel of the gaming experience. Here, we show how we can shift the music into different moods ...

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 138: Cinematics- Health System

UDK Tutorial Part 138: Cinematics- Health System

Right now our bot dies far too easily, such to the point of being an anticlimax. In this video, we add health to the robot over time, ...

UDK Tutorial Part 137: Cinematics -Initial Conditions

UDK Tutorial Part 137: Cinematics -Initial Conditions

In this video we establish some initial conditions for our level, which will help things to reset as we jump in and out of the Play in ...

UDK Tutorial Part 143: Top-Down- Package Intro

UDK Tutorial Part 143: Top-Down- Package Intro

This video takes a moment to cover some of the assets included in the top-down game's package and where they will be used.

UDK Tutorial Part 132: Cinematics- Animating Light Material

UDK Tutorial Part 132: Cinematics- Animating Light Material

In this video we use Matinee to animate the material of our fluorescent light object, causing the light to flicker before switching on.

UDK Tutorial Part 147: Top Down- Game Over Screen

UDK Tutorial Part 147: Top Down- Game Over Screen

One of the

UDK Tutorial Part 145: Top-Down- Lives Counter

UDK Tutorial Part 145: Top-Down- Lives Counter

For our game, we are limiting the player's lives to a set number. In this video we set up the Kismet sequence that will control that ...

UDK Tutorial Part 133: Cinematics: Light and Sound Setup

UDK Tutorial Part 133: Cinematics: Light and Sound Setup

With the material animating, we now need an actual light to illuminate the scene. Here, we establish that light along with an ...