Media Summary: Jeff shows how Prism helps WPF applications. Kirstin discusses data binding in WPF applications. Rocky discusses the origins of the threading model in Windows, and admits to a very deep, dark secret at the end of the video.

Twin Cities Code Camp 6 - Detailed Analysis & Overview

Jeff shows how Prism helps WPF applications. Kirstin discusses data binding in WPF applications. Rocky discusses the origins of the threading model in Windows, and admits to a very deep, dark secret at the end of the video. Dan and Jay give an introduction into the world of iPhone development. Matthew demonstrates different ways to represent games in XNA. G'day, Brian! And welcome to the world of Surface development.

Donn discusses mocking, when it should it be used and the challenges developers face in using them. Chris discusses how RoR can work with legacy databases. Jeff discusses Michigan State, the composite application block, and what projects it's useful for. Donn covers the ways of mocking in development. Keith dives into F# and asks for a do-over in real time. Kevin shows what it takes to write a Firefox extension (and inadvertently demonstrates an interesting prank to play on friends).

Corey wants your applications to stop sucking, and he explains how to make them have a better UX story.

Photo Gallery

Twin Cities Code Camp 6 - Jeff Brand
Twin Cities Code Camp 6 - Kirstin Juhl
Twin Cities Code Camp 6 - Rocky Lhotka
Twin Cities Code Camp 6 - Dan and Jay
Twin Cities Code Camp 6 - Matthew Christian
Twin Cities Code Camp 6 - Brian Lockwood
Twin Cities Code Camp 6 - Interview With Donn Felker
Twin Cities Code Camp 6 - Chris Johnson
Twin Cities Code Camp 6 - Interview With Jeff Brand
Twin Cities Code Camp 6 - Donn Felker
Twin Cities Code Camp 6 - Keith Dahlby
Twin Cities Code Camp 6 - Kevin Gisi
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Twin Cities Code Camp 6 - Jeff Brand

Twin Cities Code Camp 6 - Jeff Brand

Jeff shows how Prism helps WPF applications.

Twin Cities Code Camp 6 - Kirstin Juhl

Twin Cities Code Camp 6 - Kirstin Juhl

Kirstin discusses data binding in WPF applications.

Twin Cities Code Camp 6 - Rocky Lhotka

Twin Cities Code Camp 6 - Rocky Lhotka

Rocky discusses the origins of the threading model in Windows, and admits to a very deep, dark secret at the end of the video.

Twin Cities Code Camp 6 - Dan and Jay

Twin Cities Code Camp 6 - Dan and Jay

Dan and Jay give an introduction into the world of iPhone development.

Twin Cities Code Camp 6 - Matthew Christian

Twin Cities Code Camp 6 - Matthew Christian

Matthew demonstrates different ways to represent games in XNA.

Twin Cities Code Camp 6 - Brian Lockwood

Twin Cities Code Camp 6 - Brian Lockwood

G'day, Brian! And welcome to the world of Surface development.

Twin Cities Code Camp 6 - Interview With Donn Felker

Twin Cities Code Camp 6 - Interview With Donn Felker

Donn discusses mocking, when it should it be used and the challenges developers face in using them.

Twin Cities Code Camp 6 - Chris Johnson

Twin Cities Code Camp 6 - Chris Johnson

Chris discusses how RoR can work with legacy databases.

Twin Cities Code Camp 6 - Interview With Jeff Brand

Twin Cities Code Camp 6 - Interview With Jeff Brand

Jeff discusses Michigan State, the composite application block, and what projects it's useful for.

Twin Cities Code Camp 6 - Donn Felker

Twin Cities Code Camp 6 - Donn Felker

Donn covers the ways of mocking in development.

Twin Cities Code Camp 6 - Keith Dahlby

Twin Cities Code Camp 6 - Keith Dahlby

Keith dives into F# and asks for a do-over in real time.

Twin Cities Code Camp 6 - Kevin Gisi

Twin Cities Code Camp 6 - Kevin Gisi

Kevin shows what it takes to write a Firefox extension (and inadvertently demonstrates an interesting prank to play on friends).

Twin Cities Code Camp 6 - Corey Miller

Twin Cities Code Camp 6 - Corey Miller

Corey wants your applications to stop sucking, and he explains how to make them have a better UX story.