Media Summary: MirVadim demonstrates a workflow for creating a multi-stage glass demolition simulation. By utilizing the RayFire plugin for 3ds Max, this tutorial covers point cloud setup, fragmentation, and the use of the Repair Cracks feature to ensure that cracks remain hidden until the appropriate time during the impact sequence. Unity Black Friday! 500 BEST Assets on Sale! ⚡ Get from Paul Sheehy paulsheehy653.com Just testing out
Tutorial Rayfire Ground Smash - Detailed Analysis & Overview
MirVadim demonstrates a workflow for creating a multi-stage glass demolition simulation. By utilizing the RayFire plugin for 3ds Max, this tutorial covers point cloud setup, fragmentation, and the use of the Repair Cracks feature to ensure that cracks remain hidden until the appropriate time during the impact sequence. Unity Black Friday! 500 BEST Assets on Sale! ⚡ Get from Paul Sheehy paulsheehy653.com Just testing out Demonstration of new feature in build 1.57.05 New Dead Objects checkbox for Sleeping objects. p.s. Sorry for mic. gonna change ...