Media Summary: WISHLIST ON STEAM: JOIN THE DISCORD: ... Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's We've been spending a lot of time fleshing out the new intestine level and improving our levels. Check out what's new in ...

Tpsg Devlog Update Week 8 - Detailed Analysis & Overview

WISHLIST ON STEAM: JOIN THE DISCORD: ... Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's We've been spending a lot of time fleshing out the new intestine level and improving our levels. Check out what's new in ... Today's the day! We finally get to render an actual client buffer using our compositor. Is that an exciting process? No, not really. So after like five years, I've finally wrapped up my math and computer science degrees! I decided to finally take some down time to ... Patreon: Video showcase of some (mostly survival) game mechanics planned for ...

In this video, I discuss adding a new fire trap, giving traps health, doing some foley, and creating item pickups. You're Votes are in and we are down to the GREAT Thanks for your incredible support on my previous Salutations! Today we are celebrating a massive milestone—the official one-year anniversary of my very first commercial mobile ...

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TPSG DevLog Update week 8
THE FINAL SYSTEMS! — SoC Devlog #19: POLITICS & UI REWORK
Devlog June 2026 Stay Dead - Improving the feel & fighting physics
Making our levels EVEN BETTER - Pathogenic Dev Log #7+8
Devlog 8: Static Surfaces
Version 8 Update – Missions, Ability Rework, Rebirth Expansion and More!
So I graduated college! What's next for Magick Life Sim? | Game Devlog
0.8 Survival Mode Update
Game Devlog 17 - Trap Updates & Item Pickups
Indie Game DevLog– Vote for Our First Playable Hero! |  The Great Eight!
Improving Exploration - Plant Tales Devlog 2
Gat-Pon Devlog #3 | Why My "Failed" Indie Game is a Massive Success
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TPSG DevLog Update week 8

TPSG DevLog Update week 8

TPSG DevLog Update week 8

THE FINAL SYSTEMS! — SoC Devlog #19: POLITICS & UI REWORK

THE FINAL SYSTEMS! — SoC Devlog #19: POLITICS & UI REWORK

WISHLIST ON STEAM: https://store.steampowered.com/app/4465990/State_of_Command/ JOIN THE DISCORD: ...

Devlog June 2026 Stay Dead - Improving the feel & fighting physics

Devlog June 2026 Stay Dead - Improving the feel & fighting physics

Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's

Making our levels EVEN BETTER - Pathogenic Dev Log #7+8

Making our levels EVEN BETTER - Pathogenic Dev Log #7+8

We've been spending a lot of time fleshing out the new intestine level and improving our levels. Check out what's new in ...

Devlog 8: Static Surfaces

Devlog 8: Static Surfaces

Today's the day! We finally get to render an actual client buffer using our compositor. Is that an exciting process? No, not really.

Version 8 Update – Missions, Ability Rework, Rebirth Expansion and More!

Version 8 Update – Missions, Ability Rework, Rebirth Expansion and More!

Version

So I graduated college! What's next for Magick Life Sim? | Game Devlog

So I graduated college! What's next for Magick Life Sim? | Game Devlog

So after like five years, I've finally wrapped up my math and computer science degrees! I decided to finally take some down time to ...

0.8 Survival Mode Update

0.8 Survival Mode Update

Patreon: https://www.patreon.com/nerevarineprophecies Video showcase of some (mostly survival) game mechanics planned for ...

Game Devlog 17 - Trap Updates & Item Pickups

Game Devlog 17 - Trap Updates & Item Pickups

In this video, I discuss adding a new fire trap, giving traps health, doing some foley, and creating item pickups.

Indie Game DevLog– Vote for Our First Playable Hero! |  The Great Eight!

Indie Game DevLog– Vote for Our First Playable Hero! | The Great Eight!

You're Votes are in and we are down to the GREAT

Improving Exploration - Plant Tales Devlog 2

Improving Exploration - Plant Tales Devlog 2

Thanks for your incredible support on my previous

Gat-Pon Devlog #3 | Why My "Failed" Indie Game is a Massive Success

Gat-Pon Devlog #3 | Why My "Failed" Indie Game is a Massive Success

Salutations! Today we are celebrating a massive milestone—the official one-year anniversary of my very first commercial mobile ...