Media Summary: This structure was modeled as a single shape. A combination of mesh names and bone weights dictate what parts of the mesh are ... Torque3D PhysX 3.3 - Per Triangle Materials 2 Torque3D PhysX 3.3 - Cloth Mesh With Collisions
Torque3d Physx 3 3 Multiple - Detailed Analysis & Overview
This structure was modeled as a single shape. A combination of mesh names and bone weights dictate what parts of the mesh are ... Torque3D PhysX 3.3 - Per Triangle Materials 2 Torque3D PhysX 3.3 - Cloth Mesh With Collisions Testing out per triangle materials on a heightmap. Allows individual pieces of a shape to behave as particles. (2009) This is a quick video showing off mesh-based
Support for holes in the terrain with physx3 plugin active. Testing out continuous collision detection (CCD) with high speed box.