Media Summary: This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Personal and strongly opinionated rant about why one should never use
Tiled Deferred Shading - Detailed Analysis & Overview
This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Personal and strongly opinionated rant about why one should never use Rendering 100 point lights with a compute shader using Code samples derived from work by Joey de Vries, , author of All code samples, unless ...