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Tile Engine with lighting and pathfinding [Game Dev]

Tile Engine with lighting and pathfinding [Game Dev]

Early prototype of my new

Tile Engine Lighting

Tile Engine Lighting

Demonstrates a quick attempt at simple

Game Engine Programming 057.3 - Tile-based light culling: Visualizing grid frustums |C++ Game Engine

Game Engine Programming 057.3 - Tile-based light culling: Visualizing grid frustums |C++ Game Engine

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Tile Engine Lighting

Tile Engine Lighting

Just playing around with some

Game Engine Programming 058.2 - Tile-based light culling: Intersection testing | C++ Game Engine

Game Engine Programming 058.2 - Tile-based light culling: Intersection testing | C++ Game Engine

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Wattage Tile Engine Tech Demo

Wattage Tile Engine Tech Demo

The video above is a tech demo. It illustrates the following

Tile Engine Editor by Viktor Zolin

Tile Engine Editor by Viktor Zolin

The editor done out by me. It used 3 XNA rendering handlers(1 for

Draw fewer tiles - by using a Dual-Grid system!

Draw fewer tiles - by using a Dual-Grid system!

I've spent a LOT of time drawing

Game Engine Programming 058.3 - Tile-based light culling: Dispatch culling shader | C++ Game Engine

Game Engine Programming 058.3 - Tile-based light culling: Dispatch culling shader | C++ Game Engine

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How To Paint Tile Floors

How To Paint Tile Floors

1 Quart floor base and top coat kit: https://rstyle.me/+dr2E--HLyVHuc-nLh526OQ.

Working on 2D lightning and tiled map

Working on 2D lightning and tiled map

Working on 2D lightning and tiled map

Game Engine Programming 058.4 - Tile-based light culling: Forward+ lighting | C++ Game Engine

Game Engine Programming 058.4 - Tile-based light culling: Forward+ lighting | C++ Game Engine

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Game Engine Programming 057.1 - Tile-based light culling: grid frustums | C++ Game Engine

Game Engine Programming 057.1 - Tile-based light culling: grid frustums | C++ Game Engine

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