Media Summary: At Traverse Research we've developed a cross-platform GPU-driven neural network crate (yes we develop in Rust!) in our Breda ... Lon Grohs, VP of Business Development at Chaos Group, demonstrates I set an AI-generated still as the target, then had an agent build the same house in Blender and judged every pass against it.
The Rendering Loop Interactive 3d - Detailed Analysis & Overview
At Traverse Research we've developed a cross-platform GPU-driven neural network crate (yes we develop in Rust!) in our Breda ... Lon Grohs, VP of Business Development at Chaos Group, demonstrates I set an AI-generated still as the target, then had an agent build the same house in Blender and judged every pass against it.