Media Summary: 1 frame to block both, technically not an SF6 - JP burnout SA2 unblockable setup + combo parts SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low

The Jp Unblockable - Detailed Analysis & Overview

1 frame to block both, technically not an SF6 - JP burnout SA2 unblockable setup + combo parts SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low it loses to parry but we don't talk about that lol. Not my normal content, but I have been playing a lot of Street Fighter 6 Safe against SA1. I think if you do drive rush check for screen freeze SA2/3 (amnesia against SA2/3) then 2LP it can be safe ...

2 Drive bars spent, 1 back at the end of the combo & they're full screen. Though you should end this combo with 236MK for more ... I say "pseudo" because I dunno how SF6 handles a high and a low on the same frame. It's possible to hit the j.HK and the low hit ...

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The JP Unblockable
JP might have unblockables? [Street Fighter 6]
SF6 - JP Level 2 "Unblockables"
SF6 - JP burnout SA2 unblockable setup + combo parts
SF6 - JP SA2 quasi-unblockable after 22P
SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low
SF6 - JP burnout SA2 unblockable setup
JP lvl 2 unblockable reset
JP Street Fighter 6 GUIDE [Jan 2025] - PART 1 (Buttons, Specials, Supers)
JP is a Problem
SF6 - JP burnout SA2 corner unblockable mix up (SA1 safe)
SF6 - JP Midscreen OD DP punish
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The JP Unblockable

The JP Unblockable

Not a complete

JP might have unblockables? [Street Fighter 6]

JP might have unblockables? [Street Fighter 6]

Reacting to @TastySteve 's full

SF6 - JP Level 2 "Unblockables"

SF6 - JP Level 2 "Unblockables"

1 frame to block both, technically not an

SF6 - JP burnout SA2 unblockable setup + combo parts

SF6 - JP burnout SA2 unblockable setup + combo parts

SF6 - JP burnout SA2 unblockable setup + combo parts

SF6 - JP SA2 quasi-unblockable after 22P

SF6 - JP SA2 quasi-unblockable after 22P

from: https://www.youtube.com/watch?v=jYuOfQzy5NI&.

SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low

SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low

SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low

SF6 - JP burnout SA2 unblockable setup

SF6 - JP burnout SA2 unblockable setup

Again it's not completely

JP lvl 2 unblockable reset

JP lvl 2 unblockable reset

it loses to parry but we don't talk about that lol.

JP Street Fighter 6 GUIDE [Jan 2025] - PART 1 (Buttons, Specials, Supers)

JP Street Fighter 6 GUIDE [Jan 2025] - PART 1 (Buttons, Specials, Supers)

Not my normal content, but I have been playing a lot of Street Fighter 6

JP is a Problem

JP is a Problem

A video reviewing why

SF6 - JP burnout SA2 corner unblockable mix up (SA1 safe)

SF6 - JP burnout SA2 corner unblockable mix up (SA1 safe)

Safe against SA1. I think if you do drive rush check for screen freeze SA2/3 (amnesia against SA2/3) then 2LP it can be safe ...

SF6 - JP Midscreen OD DP punish

SF6 - JP Midscreen OD DP punish

2 Drive bars spent, 1 back at the end of the combo & they're full screen. Though you should end this combo with 236MK for more ...

SF6 - JP Pseudo-Unblockable

SF6 - JP Pseudo-Unblockable

I say "pseudo" because I dunno how SF6 handles a high and a low on the same frame. It's possible to hit the j.HK and the low hit ...