Media Summary: 1 frame to block both, technically not an SF6 - JP burnout SA2 unblockable setup + combo parts SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low
The Jp Unblockable - Detailed Analysis & Overview
1 frame to block both, technically not an SF6 - JP burnout SA2 unblockable setup + combo parts SF6 - JP SA2 quasi-unblockable into safe jump fuzzy high low it loses to parry but we don't talk about that lol. Not my normal content, but I have been playing a lot of Street Fighter 6 Safe against SA1. I think if you do drive rush check for screen freeze SA2/3 (amnesia against SA2/3) then 2LP it can be safe ...
2 Drive bars spent, 1 back at the end of the combo & they're full screen. Though you should end this combo with 236MK for more ... I say "pseudo" because I dunno how SF6 handles a high and a low on the same frame. It's possible to hit the j.HK and the low hit ...