Media Summary: Might not meet the complexity threshold for a real system soup, but I needed a cool title. Everything is WIP. TikTok: ... Our last enemy type before moving on to bossfights! All shown content is subject to change. Check out our other games at ... It's been a while, hasn't it? Let me show you what I've been chipping away at the last half-year or so. Good news: There's just ...
The Beyond 37 Devlog 3 - Detailed Analysis & Overview
Might not meet the complexity threshold for a real system soup, but I needed a cool title. Everything is WIP. TikTok: ... Our last enemy type before moving on to bossfights! All shown content is subject to change. Check out our other games at ... It's been a while, hasn't it? Let me show you what I've been chipping away at the last half-year or so. Good news: There's just ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. open world, post-apocalyptic, combat, multiplayer game 1. added/fixed: fixed basic inventory structure and now works well, fixed ... More support-type enemies and a couple of new buff abilities in this week's
During March I have been working on improving combat systems for my Zelda-like indie game. I've introduced Enemy spawn ...