Media Summary: This update we're talking about non-linear dev, making bigger environments, some cool new tools and bits and generally sharing ... it's been a while, sorry! Have done loads of work on DONE A LOT: + 3 new cards: katana, strawberry jam, power pill (sadly didn't drop for me) + Many new enemies with different ...

Street Witch Devlog 4 - Detailed Analysis & Overview

This update we're talking about non-linear dev, making bigger environments, some cool new tools and bits and generally sharing ... it's been a while, sorry! Have done loads of work on DONE A LOT: + 3 new cards: katana, strawberry jam, power pill (sadly didn't drop for me) + Many new enemies with different ... Hey, sorry for being late with this one! I was traveling. In this installment I decided to optimize lighting and redo it with less ... Tell me what you think or do i need a better hook? :P WEBSITE: WitchTuition.com ... Matt Dabrowski, the developer of an upcoming open-world immersive sim,

This is a Stage 3 combat scene currently in development. Please note that it is still a work in progress, so elements such as sound ... You can find a more detailed development log at the link below. Short vid going over the miniboss guardians I put together, im ngl these last months were tough on mental NPBehave: Synty Studios: Every system that makes MERCY 7.3 work ...

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Street Witch DevLog 4
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Street Witch DevLog 4

Street Witch DevLog 4

This update we're talking about non-linear dev, making bigger environments, some cool new tools and bits and generally sharing ...

Street Witch Devlog 3

Street Witch Devlog 3

it's been a while, sorry! Have done loads of work on

Ewelyss | Devlog #4

Ewelyss | Devlog #4

DONE A LOT: + 3 new cards: katana, strawberry jam, power pill (sadly didn't drop for me) + Many new enemies with different ...

[DEVLOG 4] Creatures, Dresses, Lights

[DEVLOG 4] Creatures, Dresses, Lights

Hey, sorry for being late with this one! I was traveling. In this installment I decided to optimize lighting and redo it with less ...

Making my Roguelike Map | Devlog

Making my Roguelike Map | Devlog

Tell me what you think or do i need a better hook? :P WEBSITE: WitchTuition.com ...

The Road to Streets of Rogue 2 | Devlog 4: New Release ETA, Roadmap🗺️

The Road to Streets of Rogue 2 | Devlog 4: New Release ETA, Roadmap🗺️

Matt Dabrowski, the developer of an upcoming open-world immersive sim,

For The Witch - Gameplay Trailer | Wishlist Now on Steam

For The Witch - Gameplay Trailer | Wishlist Now on Steam

For The

KILL THE WITCH - 202606 DevLog

KILL THE WITCH - 202606 DevLog

This is a Stage 3 combat scene currently in development. Please note that it is still a work in progress, so elements such as sound ...

KILL THE WITCH - 202506 DevLog

KILL THE WITCH - 202506 DevLog

You can find a more detailed development log at the link below.

KILL THE WITCH - 202507 DevLog

KILL THE WITCH - 202507 DevLog

You can find a more detailed development log at the link below.

A Witch's Path | Devlog #1 2025

A Witch's Path | Devlog #1 2025

In this first

I made Golem Minibosses to OVERWHELM players.. | Devlog

I made Golem Minibosses to OVERWHELM players.. | Devlog

Short vid going over the miniboss guardians I put together, im ngl these last months were tough on mental

Building the Foundations | Devlog-01 | MERCY 7.3

Building the Foundations | Devlog-01 | MERCY 7.3

NPBehave: https://github.com/meniku/NPBehave Synty Studios: https://syntystore.com/ Every system that makes MERCY 7.3 work ...