Media Summary: The credits get jacked at the end. All maps are freely available for Quake3 users and were obtained at Lights in ... The same test scene as in the previous example, featuring an incomplete shadow mapping implementation, based on Variance ... Here's to another episode of the Minute Science playlist! If there's anything else you'd like me to test or explain in this category, ...

Ssao In Phase Engine - Detailed Analysis & Overview

The credits get jacked at the end. All maps are freely available for Quake3 users and were obtained at Lights in ... The same test scene as in the previous example, featuring an incomplete shadow mapping implementation, based on Variance ... Here's to another episode of the Minute Science playlist! If there's anything else you'd like me to test or explain in this category, ...

Photo Gallery

SSAO in Phase Engine
Deferred SSAO shader in Alien Swarm Engine
Rain Engine | SSAO Rendering 02
[XNA] Meteor Engine - SSAO
New SSAO and new scenes.
SSAO
SSAO
SSAO final, aka Screen space ambient occlusion
Screen Space Ambient Occlusion for Torque Game Engine
Temporal SSAO + Color bleeding
Deferred rendering with VSM and SSAO
What the Heck Is Ambient Occlusion?!
View Detailed Profile
SSAO in Phase Engine

SSAO in Phase Engine

Screen space

Deferred SSAO shader in Alien Swarm Engine

Deferred SSAO shader in Alien Swarm Engine

This

Rain Engine | SSAO Rendering 02

Rain Engine | SSAO Rendering 02

This is the second

[XNA] Meteor Engine - SSAO

[XNA] Meteor Engine - SSAO

My take on screen-space

New SSAO and new scenes.

New SSAO and new scenes.

The credits get jacked at the end. All maps are freely available for Quake3 users and were obtained at http://lvlworld.com Lights in ...

SSAO

SSAO

My attempt at screen space

SSAO

SSAO

Screen Space

SSAO final, aka Screen space ambient occlusion

SSAO final, aka Screen space ambient occlusion

This is my final

Screen Space Ambient Occlusion for Torque Game Engine

Screen Space Ambient Occlusion for Torque Game Engine

Here is a working demo of Screen Space

Temporal SSAO + Color bleeding

Temporal SSAO + Color bleeding

Accumulation of

Deferred rendering with VSM and SSAO

Deferred rendering with VSM and SSAO

The same test scene as in the previous example, featuring an incomplete shadow mapping implementation, based on Variance ...

What the Heck Is Ambient Occlusion?!

What the Heck Is Ambient Occlusion?!

Here's to another episode of the Minute Science playlist! If there's anything else you'd like me to test or explain in this category, ...

Declension Engine 2009

Declension Engine 2009

This is a rendering