Media Summary: A walkthrough and explanation of an exam question involving the A quick render of an experiment involving two pre-fractured balls and one projectile smashing through them at a sedate pace. Using a Compute Shader architecture, I designed a simple physical simulation that manage around 20k
Spheres Collision - Detailed Analysis & Overview
A walkthrough and explanation of an exam question involving the A quick render of an experiment involving two pre-fractured balls and one projectile smashing through them at a sedate pace. Using a Compute Shader architecture, I designed a simple physical simulation that manage around 20k Deriving general vector expressions for the velocities of two smooth