Media Summary: Working on something like megatextures. GPU can request small regions in specific mip levels of a large How do modern video games manage to load hundreds of high resolution In this talk, we will demonstrate vulnerabilities in the Imagination Technologies' PowerVR GPU, which is used in a wide range of ...
Sparse Texture Debug - Detailed Analysis & Overview
Working on something like megatextures. GPU can request small regions in specific mip levels of a large How do modern video games manage to load hundreds of high resolution In this talk, we will demonstrate vulnerabilities in the Imagination Technologies' PowerVR GPU, which is used in a wide range of ... This is a remake of my 2008 Game Developer's Conference talk; I rerecorded it at home on the last day of the conference so that ... Quick overview of SVT implemented in Unity. -- Watch live at Video showing my experimental OpenGL implementation of
A new open-source project from Electronic Arts makes HLSL and GLSL shader Vulkan : Sparse Residency and Binding (Mega Texture)