Media Summary: A video demo of some of the convars / cascade entity properties to control A video demo of how of lightstyles workaround for This is a fanmade sequel to 2kliksphilip's video 'Source makes me Cry', watch here: Support more ...

Sourceengine Csm Shadowconvars - Detailed Analysis & Overview

A video demo of some of the convars / cascade entity properties to control A video demo of how of lightstyles workaround for This is a fanmade sequel to 2kliksphilip's video 'Source makes me Cry', watch here: Support more ... REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so ... Worked on the shader a bit more, fixed the depth issues a bit, added grain and stronger kawase blur to hide the samples (32) ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...

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SourceEngine: CSM  ShadowConvars
SourceEngine CSM - LightStyles fix demo
Source Engine: CSM + Softshadows
Source Engine 1440 Test
CSM SHADOWS vs classic source shadows
actually good cascaded shadow maps in source (AGS Project) + some pbr phong
shadows in source engine
Source 2 makes me Weep
12D Engine - CSM Implementation & Corrected Specular & Proper Normalization
subsurface shadows and CSM
SDK2013 Custom Deferred Shading (Raymarched Volumetrics 2) CSM
Graphics Engine - Cascade Shadow Mapping (CSM)
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SourceEngine: CSM  ShadowConvars

SourceEngine: CSM ShadowConvars

A video demo of some of the convars / cascade entity properties to control

SourceEngine CSM - LightStyles fix demo

SourceEngine CSM - LightStyles fix demo

A video demo of how of lightstyles workaround for

Source Engine: CSM + Softshadows

Source Engine: CSM + Softshadows

Source Engine CSM

Source Engine 1440 Test

Source Engine 1440 Test

Source Engine 1440 Test

CSM SHADOWS vs classic source shadows

CSM SHADOWS vs classic source shadows

which one do you think is best?

actually good cascaded shadow maps in source (AGS Project) + some pbr phong

actually good cascaded shadow maps in source (AGS Project) + some pbr phong

everything is done with

shadows in source engine

shadows in source engine

shadows in source engine

Source 2 makes me Weep

Source 2 makes me Weep

This is a fanmade sequel to 2kliksphilip's video 'Source makes me Cry', watch here: https://youtu.be/jFYi1ugN1f8 Support more ...

12D Engine - CSM Implementation & Corrected Specular & Proper Normalization

12D Engine - CSM Implementation & Corrected Specular & Proper Normalization

REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so ...

subsurface shadows and CSM

subsurface shadows and CSM

subsurface shadows and CSM

SDK2013 Custom Deferred Shading (Raymarched Volumetrics 2) CSM

SDK2013 Custom Deferred Shading (Raymarched Volumetrics 2) CSM

Worked on the shader a bit more, fixed the depth issues a bit, added grain and stronger kawase blur to hide the samples (32) ...

Graphics Engine - Cascade Shadow Mapping (CSM)

Graphics Engine - Cascade Shadow Mapping (CSM)

The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...

Explo test Source Engine

Explo test Source Engine

Explo test