Media Summary: Want Fire? Sparks? Lasers? You've come to the right place. This Fake DMM, but with a bit of effort it'll look nice. This was a request, though I quite like it. Add a bit more detail to the glass and it ... func_areaportal and hint / skip textures explained in this

Source Sdk Tutorial Special Effects - Detailed Analysis & Overview

Want Fire? Sparks? Lasers? You've come to the right place. This Fake DMM, but with a bit of effort it'll look nice. This was a request, though I quite like it. Add a bit more detail to the glass and it ... func_areaportal and hint / skip textures explained in this Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? If you have a question, EMAIL ME! Download the VMF here! See Upcoming and past Point_template is an entity to spawn objects. You simply place the name of the objects you want to spawn in this entity, then force ...

Okay so let's get out of there and take a look at How to add a 3D skybox into (or out of) your level, how to line it up properly and how to make it look good, using the

Photo Gallery

Source SDK Tutorial - Special Effects
Source SDK tutorial - Soundscape
SPECIAL EFFECTS In The Source Engine In 1 MINUTE
Source SDK Tutorial How to do fake DMM
Source SDK Tutorial - Optimizing
Source SDK in 45 seconds - Making objects have physics
[Source 1] Hammer Tutorial V2 Series #22 "Complete Sound Implementation"
SDK Source Tutorial:Make Special Effects
Source SDK Tutorial - Point_template
Lesson 57 - Explode and Shake
Source SDK Mapping Tutorial 3D Skyboxes
Source SDK - Moveable Trains (func_tanktrain)
View Detailed Profile
Source SDK Tutorial - Special Effects

Source SDK Tutorial - Special Effects

Want Fire? Sparks? Lasers? You've come to the right place. This

Source SDK tutorial - Soundscape

Source SDK tutorial - Soundscape

Find a full list of

SPECIAL EFFECTS In The Source Engine In 1 MINUTE

SPECIAL EFFECTS In The Source Engine In 1 MINUTE

Source SDK SPECIAL EFFECTS

Source SDK Tutorial How to do fake DMM

Source SDK Tutorial How to do fake DMM

Fake DMM, but with a bit of effort it'll look nice. This was a request, though I quite like it. Add a bit more detail to the glass and it ...

Source SDK Tutorial - Optimizing

Source SDK Tutorial - Optimizing

func_areaportal and hint / skip textures explained in this

Source SDK in 45 seconds - Making objects have physics

Source SDK in 45 seconds - Making objects have physics

Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks?

[Source 1] Hammer Tutorial V2 Series #22 "Complete Sound Implementation"

[Source 1] Hammer Tutorial V2 Series #22 "Complete Sound Implementation"

If you have a question, EMAIL ME! Download the VMF here! http://tutmaps.tophattwaffle.com/ See Upcoming and past

SDK Source Tutorial:Make Special Effects

SDK Source Tutorial:Make Special Effects

You learn as do make

Source SDK Tutorial - Point_template

Source SDK Tutorial - Point_template

Point_template is an entity to spawn objects. You simply place the name of the objects you want to spawn in this entity, then force ...

Lesson 57 - Explode and Shake

Lesson 57 - Explode and Shake

Okay so let's get out of there and take a look at

Source SDK Mapping Tutorial 3D Skyboxes

Source SDK Mapping Tutorial 3D Skyboxes

How to add a 3D skybox into (or out of) your level, how to line it up properly and how to make it look good, using the

Source SDK - Moveable Trains (func_tanktrain)

Source SDK - Moveable Trains (func_tanktrain)

A fairly basic

Source SDK Tutorial #6 nature effects

Source SDK Tutorial #6 nature effects

rain, snow, and fire to learn nature