Media Summary: Playlist: In this chapter we talk about ... Download it here: I've tried recording what I do in Hammer, but it just looks silly and ... This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ...

Source Level Design 31 Physboxes - Detailed Analysis & Overview

Playlist: In this chapter we talk about ... Download it here: I've tried recording what I do in Hammer, but it just looks silly and ... This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ... A lengthy and detailed tutorial on displacements using the Hammer editor for the because 30 seconds was too long. Check out my channels: ○ 3kliksphilip: ○ 2kliksphilip: ... A quick look at Pixscape's 2.5D Spatial System. Pixscape is a lightweight 2D game studio and runtime built on LibGDX and ...

I wanted to create a little video in which I go over the process of creating a complex object, so that all of you guys can either do the ...

Photo Gallery

Source Level Design 31: Physboxes
Map design, from start to finish
Physbox Destruction & Sweet Riffage
Source Engine Shootable Lights Proof-of-Concept
Spatial Communication in Level Design
Source SDK tutorial - Displacements
Hammer - Water in 29 seconds
8 Common Problems with Level Layouts / Blockouts
Pixscape 2.5D spatial system
Destructible Hanging Platform: Source SDK Tutorial
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Source Level Design 31: Physboxes

Source Level Design 31: Physboxes

Playlist: https://www.youtube.com/playlist?list=PLn3CL33aOkxQA5U0LFJp_7vTCeIYXMqVR In this chapter we talk about ...

Map design, from start to finish

Map design, from start to finish

Download it here: http://www.fpsbanana.com/maps/112442 I've tried recording what I do in Hammer, but it just looks silly and ...

Physbox Destruction & Sweet Riffage

Physbox Destruction & Sweet Riffage

Download here (BSP): http://hotfile.com/dl/85657939/c07bf8a/DMMHouse_ByRobin.rar.html FPS Banana: ...

Source Engine Shootable Lights Proof-of-Concept

Source Engine Shootable Lights Proof-of-Concept

This is my first test in the

Spatial Communication in Level Design

Spatial Communication in Level Design

This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ...

Source SDK tutorial - Displacements

Source SDK tutorial - Displacements

A lengthy and detailed tutorial on displacements using the Hammer editor for the

Hammer - Water in 29 seconds

Hammer - Water in 29 seconds

because 30 seconds was too long. Check out my channels: ○ 3kliksphilip: https://www.youtube.com/3kliksphilip ○ 2kliksphilip: ...

8 Common Problems with Level Layouts / Blockouts

8 Common Problems with Level Layouts / Blockouts

Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: ...

Pixscape 2.5D spatial system

Pixscape 2.5D spatial system

A quick look at Pixscape's 2.5D Spatial System. Pixscape is a lightweight 2D game studio and runtime built on LibGDX and ...

Destructible Hanging Platform: Source SDK Tutorial

Destructible Hanging Platform: Source SDK Tutorial

I wanted to create a little video in which I go over the process of creating a complex object, so that all of you guys can either do the ...