Media Summary: An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
Source Engine Dynamic Shadows 2 - Detailed Analysis & Overview
An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. This video showcases a deferred rendering port in my Links: -------------- Check out Half-Life: Insecure here - Check the ...