Media Summary: Put in some lightmaps and env_combined_probe volume, full compiled with cubemaps on, didn't do a final compile. Still not sure ... Getting the func_shatterglass to work in the doorframe was a lot easier than I thought it would be. I' I still have no idea what I'm doing. But, take that, dishes.
Source 2 Hammer Apartment Test - Detailed Analysis & Overview
Put in some lightmaps and env_combined_probe volume, full compiled with cubemaps on, didn't do a final compile. Still not sure ... Getting the func_shatterglass to work in the doorframe was a lot easier than I thought it would be. I' I still have no idea what I'm doing. But, take that, dishes. Forgot to put lightmaps back in, also forgot to learn how lightmaps work. Scale seems to be a bit off in VR so I need to shrink ... Third build this tame with official tools on hand and a first Final Compile lighting, a few bugs here and there. Hopefully next build ... ... tutorial is designed to teach you the skills you need in
Just messing around with lighting and props in Explaination of how to make a spiral ramp in This video was thrown together real quick to communicate to the ProBuilder UE4 team what it is that I like about Gameplay footage and development screenshots of a short demo showcasing the scripted sequence feature of the