Media Summary: We need to quickly seal our level off! This isn't the final answer to VIS, but its much better than having nothing! With this method ... This has been the most requested tutorial we have been asked! We finally have gotten to the point where we can make 3D ... Save yourself all the pain of trying to manually rotate and line up angled dimensions! Use the work space plane picker to realize ...

Source 2 101 Hammer Crash - Detailed Analysis & Overview

We need to quickly seal our level off! This isn't the final answer to VIS, but its much better than having nothing! With this method ... This has been the most requested tutorial we have been asked! We finally have gotten to the point where we can make 3D ... Save yourself all the pain of trying to manually rotate and line up angled dimensions! Use the work space plane picker to realize ... We continue our environmental art pass with a look at quickly adding foliage to any scene. While this tool can be powerful, we ... Don't fall into the trap of using outdated methodology! Approaching "S" Curves are a great way to use interpolated bridging to show off a new style of architecture. Learn the difference between ...

Learn how to get thicc quick! This will provide an instant way to create support trim for any architecture from a technique that Gkaf ... Let's take the meshwork outside and create some outside scenery! In this lesson we continue to build taking full advantage of how ... One of the hardest things to set up appropriately is how your terrain should be constructed. With this technique, we're gonna be ... Flat bricks are the worst thing the player can notice. So are N-gons. Let's add some quick destruction that is quick and looks ... Cables complete the "holy trinity" series (pipes and ventilation the other two). Take a classic look at how cables are produced the ...

Photo Gallery

Source 2 101 - Hammer Crash Course #41 : VIS Quick Fix Sealing (tutorial)
Source 2 101 - Hammer Crash Course #37 : 3D EZ Skyboxes (tutorial)
Source 2 101 - Hammer Crash Course #36 : Canal Creation (tutorial)
Source 2 101 - Hammer Crash Course #28 : Work Space Plane and Smoothed Archways (tutorial)
Source 2 101 - Hammer Crash Course #32 : Asset Spray Tool (tutorial)
Source 2 101 - Hammer Crash Course #1 : Good workflow habits
Source 2 101 - Hammer Crash Course #35 : "S" Curves (tutorial)
Source 2 101 - Hammer Crash Course #5 : Quick thicken and instances (tutorial)
Source 2 101 - Hammer Crash Course #45 : Splice & Dice (tutorial)
Source 2 101 - Hammer Crash Course #6 : The great outdoors and skybox VIS basics (tutorial)
Source 2 101 - Hammer Crash Course #16 : Terrain Displacement (tutorial)
Source 2 101 - Hammer Crash Course #20 : Breaking bricks badly (tutorial)
View Detailed Profile
Source 2 101 - Hammer Crash Course #41 : VIS Quick Fix Sealing (tutorial)

Source 2 101 - Hammer Crash Course #41 : VIS Quick Fix Sealing (tutorial)

We need to quickly seal our level off! This isn't the final answer to VIS, but its much better than having nothing! With this method ...

Source 2 101 - Hammer Crash Course #37 : 3D EZ Skyboxes (tutorial)

Source 2 101 - Hammer Crash Course #37 : 3D EZ Skyboxes (tutorial)

This has been the most requested tutorial we have been asked! We finally have gotten to the point where we can make 3D ...

Source 2 101 - Hammer Crash Course #36 : Canal Creation (tutorial)

Source 2 101 - Hammer Crash Course #36 : Canal Creation (tutorial)

It wouldn't be a

Source 2 101 - Hammer Crash Course #28 : Work Space Plane and Smoothed Archways (tutorial)

Source 2 101 - Hammer Crash Course #28 : Work Space Plane and Smoothed Archways (tutorial)

Save yourself all the pain of trying to manually rotate and line up angled dimensions! Use the work space plane picker to realize ...

Source 2 101 - Hammer Crash Course #32 : Asset Spray Tool (tutorial)

Source 2 101 - Hammer Crash Course #32 : Asset Spray Tool (tutorial)

We continue our environmental art pass with a look at quickly adding foliage to any scene. While this tool can be powerful, we ...

Source 2 101 - Hammer Crash Course #1 : Good workflow habits

Source 2 101 - Hammer Crash Course #1 : Good workflow habits

Don't fall into the trap of using outdated methodology! Approaching

Source 2 101 - Hammer Crash Course #35 : "S" Curves (tutorial)

Source 2 101 - Hammer Crash Course #35 : "S" Curves (tutorial)

"S" Curves are a great way to use interpolated bridging to show off a new style of architecture. Learn the difference between ...

Source 2 101 - Hammer Crash Course #5 : Quick thicken and instances (tutorial)

Source 2 101 - Hammer Crash Course #5 : Quick thicken and instances (tutorial)

Learn how to get thicc quick! This will provide an instant way to create support trim for any architecture from a technique that Gkaf ...

Source 2 101 - Hammer Crash Course #45 : Splice & Dice (tutorial)

Source 2 101 - Hammer Crash Course #45 : Splice & Dice (tutorial)

We kill

Source 2 101 - Hammer Crash Course #6 : The great outdoors and skybox VIS basics (tutorial)

Source 2 101 - Hammer Crash Course #6 : The great outdoors and skybox VIS basics (tutorial)

Let's take the meshwork outside and create some outside scenery! In this lesson we continue to build taking full advantage of how ...

Source 2 101 - Hammer Crash Course #16 : Terrain Displacement (tutorial)

Source 2 101 - Hammer Crash Course #16 : Terrain Displacement (tutorial)

One of the hardest things to set up appropriately is how your terrain should be constructed. With this technique, we're gonna be ...

Source 2 101 - Hammer Crash Course #20 : Breaking bricks badly (tutorial)

Source 2 101 - Hammer Crash Course #20 : Breaking bricks badly (tutorial)

Flat bricks are the worst thing the player can notice. So are N-gons. Let's add some quick destruction that is quick and looks ...

Source 2 101 - Hammer Crash Course #26 : Cable Classic Management (tutorial)

Source 2 101 - Hammer Crash Course #26 : Cable Classic Management (tutorial)

Cables complete the "holy trinity" series (pipes and ventilation the other two). Take a classic look at how cables are produced the ...