Media Summary: Almost did it perfect. That last section screwed it all because I could've saved an entire second off that. Obviously those runs are far from perfect, but it was my first attempt so I am happy with the result. Stages: 00:00 Green Hill 01:58 ... About 15:53 RTA. Bad PW, bad CP died at the intro and generally bad, messy CC and super bad RTR. The rest was good/ok.
Sonic Generations Modern Basic Speedrun - Detailed Analysis & Overview
Almost did it perfect. That last section screwed it all because I could've saved an entire second off that. Obviously those runs are far from perfect, but it was my first attempt so I am happy with the result. Stages: 00:00 Green Hill 01:58 ... About 15:53 RTA. Bad PW, bad CP died at the intro and generally bad, messy CC and super bad RTR. The rest was good/ok. Sonic Generations Chemical Plant Modern (No Skill) 1:14:52 Speedrun Edit: Better run here This run was really nice! The only bad stage I had is ... The game ate my input to boost at the end but other than that, I think that this was a rather solid run. I wanted to try
The absolute final one. I've made top 5 on PS5 on the day this was written. Edit: I have gotten a 1:36.15 recently, placing me 3rd. Recording lag+not used to 360 controller for normal play+rusty in half of the stages=this disaster. That pretty much sums it up. Stupid death at CP and terrible PW. The rest was surprisingly nice or not bad for first try.I will maybe try to improve this in the future ... Sonic Generations - Chemical Plant (Modern) 1:37.07 Speedrun Glitchless