Media Summary: This is a video of the demo I was running at Just a casual demonstration of my voxel-based global illumination solution along with ProBuilder for Lightshader, Watershader, Godrays, Sunflare, Parallax Occlusion, Specular & Normal Mapping. SEUS beta v10 RC5 1.4.

Sonic Ether Gdc 2015 Unity - Detailed Analysis & Overview

This is a video of the demo I was running at Just a casual demonstration of my voxel-based global illumination solution along with ProBuilder for Lightshader, Watershader, Godrays, Sunflare, Parallax Occlusion, Specular & Normal Mapping. SEUS beta v10 RC5 1.4. In this video i show the enemy AI of the EggFighters and the main menu but it's still work in progress. i also have the ESpinners but ... Showcase the 2D Mode and some of the avaiable constraints in my This is a demonstration of a light source punching through fog. It is made using the Natural Bloom & Dirty Lens by

this is just a demo its made by sonicdbzfan07 download ... This here is a engine that is being made in I tried making a dynamic Snowdeformation inspired by AC III to work with my little Inuit modelling project I did the last days.

Photo Gallery

Sonic Ether GDC 2015 Unity 5 Tech Demo (Global Illumination, Bloom, SSAO)
SEGI Beta v0.8 ProBuilder Demonstration (Unity)
Sonic Ether's SEGI (Unity 3D):  Cone-tracing Real Time Global Illumination Demo (Labyrinth Demo)
[1.5] Sonic Ethers Unbelivable Shader (SEUS) [HD]
Sonic fan game | Enemy Ai (unity).
Sonic Unity Framework -  Update 2
Light punch through fog
Sonic Unity Engine test
Unity 5 - Shadow + Sonic Animation
Unity Dynamic GI Experiment
Ultimate Bloom for Unity3D
Sonic Unity Engine - Early Dev. Build Test #1
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Sonic Ether GDC 2015 Unity 5 Tech Demo (Global Illumination, Bloom, SSAO)

Sonic Ether GDC 2015 Unity 5 Tech Demo (Global Illumination, Bloom, SSAO)

This is a video of the demo I was running at

SEGI Beta v0.8 ProBuilder Demonstration (Unity)

SEGI Beta v0.8 ProBuilder Demonstration (Unity)

Just a casual demonstration of my voxel-based global illumination solution along with ProBuilder for

Sonic Ether's SEGI (Unity 3D):  Cone-tracing Real Time Global Illumination Demo (Labyrinth Demo)

Sonic Ether's SEGI (Unity 3D): Cone-tracing Real Time Global Illumination Demo (Labyrinth Demo)

Download SEGI from

[1.5] Sonic Ethers Unbelivable Shader (SEUS) [HD]

[1.5] Sonic Ethers Unbelivable Shader (SEUS) [HD]

Lightshader, Watershader, Godrays, Sunflare, Parallax Occlusion, Specular & Normal Mapping. SEUS beta v10 RC5 1.4.

Sonic fan game | Enemy Ai (unity).

Sonic fan game | Enemy Ai (unity).

In this video i show the enemy AI of the EggFighters and the main menu but it's still work in progress. i also have the ESpinners but ...

Sonic Unity Framework -  Update 2

Sonic Unity Framework - Update 2

Showcase the 2D Mode and some of the avaiable constraints in my

Light punch through fog

Light punch through fog

This is a demonstration of a light source punching through fog. It is made using the Natural Bloom & Dirty Lens by

Sonic Unity Engine test

Sonic Unity Engine test

this is just a demo its made by sonicdbzfan07 https://www.youtube.com/channel/UCgoDi7XB8w5JWOD4Y8nEWZg download ...

Unity 5 - Shadow + Sonic Animation

Unity 5 - Shadow + Sonic Animation

Unity 5 - Shadow + Sonic Animation

Unity Dynamic GI Experiment

Unity Dynamic GI Experiment

Playing with

Ultimate Bloom for Unity3D

Ultimate Bloom for Unity3D

Available on the asset store! Link: https://www.assetstore.

Sonic Unity Engine - Early Dev. Build Test #1

Sonic Unity Engine - Early Dev. Build Test #1

This here is a engine that is being made in

Unity techdemo Dynamic Snowmesh

Unity techdemo Dynamic Snowmesh

I tried making a dynamic Snowdeformation inspired by AC III to work with my little Inuit modelling project I did the last days.