Media Summary: CGI2020_Session RENDERING AND TEXTURES / Dynamic Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This time considerably less triangles (~30k instead of the ~250k in but 60(!

Soft Shadow Volumes D3d Implementation - Detailed Analysis & Overview

CGI2020_Session RENDERING AND TEXTURES / Dynamic Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This time considerably less triangles (~30k instead of the ~250k in but 60(! I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become Learn more at: This technique generates ... A project that was developed as part of a rendering subject. The primary focus of this project was to

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Soft shadow volumes D3D implementation - 1
Soft shadow volumes D3D implementation - 2
Soft Shadow Volumes Demo
Soft Shadow Volumes Demo
Dynamic Shadow Rendering with Shadow Volume Optimization
Shadow Volumes in OpenGL
How I Implemented Shadows in my Game Engine
Generating Shadow Volumes for Interiors
Realtime soft shadows with variable penumbra using polygon backprojection
Stencil volume soft shadows on a different object (OpenGL 4.5)
Shadow Volumes Progress
Percentage Closer Soft Shadows (PCSS)
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Soft shadow volumes D3D implementation - 1

Soft shadow volumes D3D implementation - 1

Soft shadow volumes

Soft shadow volumes D3D implementation - 2

Soft shadow volumes D3D implementation - 2

Soft shadow volumes

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

Features/effects: -

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

An old demo of a technique for rendering

Dynamic Shadow Rendering with Shadow Volume Optimization

Dynamic Shadow Rendering with Shadow Volume Optimization

CGI2020_Session RENDERING AND TEXTURES / Dynamic

Shadow Volumes in OpenGL

Shadow Volumes in OpenGL

Shadow volumes implementation

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Generating Shadow Volumes for Interiors

Generating Shadow Volumes for Interiors

Short tutorial on the new Generate

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime

Stencil volume soft shadows on a different object (OpenGL 4.5)

Stencil volume soft shadows on a different object (OpenGL 4.5)

This time considerably less triangles (~30k instead of the ~250k in https://www.youtube.com/watch?v=IVQl-4aG6dI), but 60(!

Shadow Volumes Progress

Shadow Volumes Progress

I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Learn more at: http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf. This technique generates ...

Soft Shadows Demonstration

Soft Shadows Demonstration

A project that was developed as part of a rendering subject. The primary focus of this project was to