Media Summary: Please note I am not an expert, so if I did something wrong please let me know and I will remake this video. Today I will be teaching you how to use if statements. ---------------------------------Other places you can find me---------------------------- ... Sorry for the inactivity. I needed some time off from a lot of stress. So the way this newly discovered setting works is that if enabled, ...

Smbx 38a Scripting Tutorial Part - Detailed Analysis & Overview

Please note I am not an expert, so if I did something wrong please let me know and I will remake this video. Today I will be teaching you how to use if statements. ---------------------------------Other places you can find me---------------------------- ... Sorry for the inactivity. I needed some time off from a lot of stress. So the way this newly discovered setting works is that if enabled, ... Sorry for the long wait. I had problems making this video before so I'm glad I solved them so I can make this. In case you didn't ... Formula: Call LSpin(Layer Name, x position+16, y position+16, speed) ---------------------------------Other places you can find ... If you have any questions please comment down below. I will have a pinned comment about what everything means in case the ...

Hi guys. Sorry for the wait. I've been very busy with college stuff. In this video I will be explaining some new discoveries of the ... Please know that I am not an expert, so if I did something wrong please let me know. I hope the video wasn't too confusing for you. Again, I am not an expert at this. If you have problems feel free to tell me. Here is something that took me so long to figure out. So I made line-guided platforms that align with the line guides. Usually ...

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SMBX 38A Scripting Tutorial (Part 1 - System Variables)
SMBX 38A Scripting Tutorial (Part 2 - If Statements)
SMBX 38A v1.4.5: New Script Discovery - Projectile NPC Liquid Interaction (More Info in Description)
Super Mario Bros. X (SMBX-38A): Coordinate Basics Tutorial
SMBX 38A Scripting Tutorial (Part 15 - Select Case Statements Part 1)
SMBX 38A Scripting Tutorial (Part 4 - Spinning Blocks and NPCs)
SMBX 38A Scripting Tutorial (Part 10 - Level Timer)
SMBX 38A Scripting Tutorial (Part 11 - Introduction to Custom NPCs)
New Discoveries For Scripts in Super Mario Bros. X (SMBX 38A v1.4.5) Part 1
SMBX 38A Scripting Tutorial (Part 13 - Parallel Execution)
SMBX 38A Scripting Tutorial (Part 3 - Character Status)
SMBX 38A Scripting Tutorial (Part 8 - Inequalities)
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SMBX 38A Scripting Tutorial (Part 1 - System Variables)

SMBX 38A Scripting Tutorial (Part 1 - System Variables)

Please note I am not an expert, so if I did something wrong please let me know and I will remake this video.

SMBX 38A Scripting Tutorial (Part 2 - If Statements)

SMBX 38A Scripting Tutorial (Part 2 - If Statements)

Today I will be teaching you how to use if statements. ---------------------------------Other places you can find me---------------------------- ...

SMBX 38A v1.4.5: New Script Discovery - Projectile NPC Liquid Interaction (More Info in Description)

SMBX 38A v1.4.5: New Script Discovery - Projectile NPC Liquid Interaction (More Info in Description)

Sorry for the inactivity. I needed some time off from a lot of stress. So the way this newly discovered setting works is that if enabled, ...

Super Mario Bros. X (SMBX-38A): Coordinate Basics Tutorial

Super Mario Bros. X (SMBX-38A): Coordinate Basics Tutorial

In this

SMBX 38A Scripting Tutorial (Part 15 - Select Case Statements Part 1)

SMBX 38A Scripting Tutorial (Part 15 - Select Case Statements Part 1)

Sorry for the long wait. I had problems making this video before so I'm glad I solved them so I can make this. In case you didn't ...

SMBX 38A Scripting Tutorial (Part 4 - Spinning Blocks and NPCs)

SMBX 38A Scripting Tutorial (Part 4 - Spinning Blocks and NPCs)

Formula: Call LSpin(Layer Name, x position+16, y position+16, speed) ---------------------------------Other places you can find ...

SMBX 38A Scripting Tutorial (Part 10 - Level Timer)

SMBX 38A Scripting Tutorial (Part 10 - Level Timer)

In this

SMBX 38A Scripting Tutorial (Part 11 - Introduction to Custom NPCs)

SMBX 38A Scripting Tutorial (Part 11 - Introduction to Custom NPCs)

If you have any questions please comment down below. I will have a pinned comment about what everything means in case the ...

New Discoveries For Scripts in Super Mario Bros. X (SMBX 38A v1.4.5) Part 1

New Discoveries For Scripts in Super Mario Bros. X (SMBX 38A v1.4.5) Part 1

Hi guys. Sorry for the wait. I've been very busy with college stuff. In this video I will be explaining some new discoveries of the ...

SMBX 38A Scripting Tutorial (Part 13 - Parallel Execution)

SMBX 38A Scripting Tutorial (Part 13 - Parallel Execution)

In this

SMBX 38A Scripting Tutorial (Part 3 - Character Status)

SMBX 38A Scripting Tutorial (Part 3 - Character Status)

Please know that I am not an expert, so if I did something wrong please let me know.

SMBX 38A Scripting Tutorial (Part 8 - Inequalities)

SMBX 38A Scripting Tutorial (Part 8 - Inequalities)

I hope the video wasn't too confusing for you. Again, I am not an expert at this. If you have problems feel free to tell me.

SMBX 38A v1.4.5 - Adjustable Size and Alignment of Moving Platforms Fixed (For Script Pack 10)

SMBX 38A v1.4.5 - Adjustable Size and Alignment of Moving Platforms Fixed (For Script Pack 10)

Here is something that took me so long to figure out. So I made line-guided platforms that align with the line guides. Usually ...