Media Summary: In this video I talk about the main steps of implementing Bullet physics engine basic water simulation + basic In this video we begin a mini series on implementing
Skinned Animation In Vulkan - Detailed Analysis & Overview
In this video I talk about the main steps of implementing Bullet physics engine basic water simulation + basic In this video we begin a mini series on implementing Switching our new renderer from OpenGL to This is a showcase of my project for bachelor thesis at university. The purpose of the work is to make a tool for creating